SwSh / Moves

Mirror Coat

Back to Moves

Mirror Coat in Pokémon Sword & Shield

Psychic-type special move in Pokémon Sword and Shield.

Move text

A retaliation move that counters any special attack, inflicting double the damage taken.

Move details

Introduced

Generation II

Power

-

Accuracy

100

PP

20

Priority

-5

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Feebas

Galar #152

Water
Egg

Milotic

Galar #153

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Milotic

Galar #153

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Milotic

Galar #153

Water
Learn as Feebas, then retain through evolution.

Pyukumuku

Galar #156

Water
Egg

Shellos

Galar #230

Water
Egg

Shellos East

Galar #230

Water
Egg

Gastrodon

Galar #231

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gastrodon

Galar #231

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gastrodon

Galar #231

WaterGround
Learn as Shellos, then retain through evolution.

Gastrodon East

Galar #231

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gastrodon East

Galar #231

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gastrodon East

Galar #231

WaterGround
Learn as Shellos East, then retain through evolution.

Gothita

Galar #267

Psychic
Egg

Gothorita

Galar #268

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gothorita

Galar #268

Psychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gothorita

Galar #268

Psychic
Learn as Gothita, then retain through evolution.

Gothitelle

Galar #269

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gothitelle

Galar #269

Psychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gothitelle

Galar #269

Psychic
Learn as Gothita, then retain through evolution.

Snom

Galar #349

IceBug
Egg

Frosmoth

Galar #350

IceBug
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Frosmoth

Galar #350

IceBug
Learn as Snom, then retain through evolution.

Mantyke

Galar #354

WaterFlying
Egg

Mantine

Galar #355

WaterFlying
Egg

Bergmite

Galar #358

Ice
Egg

Avalugg

Galar #359

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Avalugg

Galar #359

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Avalugg

Galar #359

Ice
Learn as Bergmite, then retain through evolution.

Duraludon

Galar #371

SteelDragon
Egg

Duraludon Gigantamax

Galar #371

SteelDragon
Egg

Tentacool

Armor #40

WaterPoison
Egg

Tentacruel

Armor #41

WaterPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tentacruel

Armor #41

WaterPoison
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Tentacruel

Armor #41

WaterPoison
Learn as Tentacool, then retain through evolution.

Squirtle

Armor #71

Water
Egg

Wartortle

Armor #72

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wartortle

Armor #72

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Wartortle

Armor #72

Water
Learn as Squirtle, then retain through evolution.

Blastoise

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise

Armor #73

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Blastoise

Armor #73

Water
Learn as Squirtle, then retain through evolution.

Blastoise Gigantamax

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise Gigantamax

Armor #73

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Blastoise Gigantamax

Armor #73

Water
Learn as Squirtle, then retain through evolution.

Sandshrew Alola

Armor #168

IceSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandslash Alola

Armor #169

IceSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Amaura

Crown #85

RockIce
Egg

Aurorus

Crown #86

RockIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aurorus

Crown #86

RockIce
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Aurorus

Crown #86

RockIce
Learn as Amaura, then retain through evolution.

Lileep

Crown #183

RockGrass
Egg

Cradily

Crown #184

RockGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cradily

Crown #184

RockGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cradily

Crown #184

RockGrass
Learn as Lileep, then retain through evolution.

Articuno

Crown #202

IceFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mudkip

Nat. #258

Water
Egg

Marshtomp

Nat. #259

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marshtomp

Nat. #259

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Marshtomp

Nat. #259

WaterGround
Learn as Mudkip, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30194
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15174
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20129
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20236
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002590
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--2029
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Psychic

-

10010015158
Eerie Spell

The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.

Psychic

-

8010051
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic

-

801001081
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic

-

801002048
Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Psychic

-

90100101
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic1201001094
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Psychic

-

--596
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1024
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--1067
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic

-

--1043
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1030
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic

-

-602067
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10212
Instruct

The user instructs the target to use the target’s last move again.

Psychic

-

--151
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80152
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30329
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--101
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010051
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Psychic

-

--15156
Magic Powder

The user scatters a cloud of magic powder that changes the target to Psychic type.

Psychic

-

-100202
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10123
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010051
Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic

-

10010053
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1023
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--1073
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic

-

--1015
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic

-

160100103
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002068
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010287
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic851001063
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--1041
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic701002055
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001018
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010172
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100101
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20275
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10867
Role Play

The user mimics the target completely, copying the target’s Ability.

Psychic

-

--10101
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10110
Speed Swap

The user exchanges Speed stats with the target.

Psychic--1028
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010183
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Psychic

-

--2050
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010148
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5123
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10168
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015244