Avalugg in Pokémon Sword & Shield
Galar Pokédex #359 • Iceberg Pokémon
Avalugg in the National PokédexPokédex entries
Sword
At high latitudes, this Pokémon can be found with clusters of Bergmite on its back as it swims among the icebergs.
Shield
As Avalugg moves about during the day, the cracks in its body deepen. The Pokémon’s body returns to a pristine state overnight.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Avalugg in Other Games
National Dex pageMin
Max
HP
95
300
394
Attack
117
215
366
Defense
184
335
513
Sp. Atk
44
83
205
Sp. Def
46
87
210
Speed
28
54
170
Total
514
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #359Crown Tundra #143 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 55 |
| Base Exp. | 180 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bergmite Galar #358 | Level 37 | ![]() Avalugg Galar #359 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Frigid Sea Wild Pokémon | Overworld | 60-65 | 37% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 38% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 22% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 38% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 22% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 38% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 17% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 28% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 22% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 22% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 19% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 22% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 24% | The Crown Tundra Expansion Pass required, Fog |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 38% | The Crown Tundra Expansion Pass required, Fog |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Normal Weather |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Overcast |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Raining |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Thunderstorm |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Snowing |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowstorm |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 22% | The Crown Tundra Expansion Pass required, Intense Sun |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 29% | The Crown Tundra Expansion Pass required, Fog |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 73 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 73 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Frigid Sea Wild Pokémon | Overworld | 60-65 | 44% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 29% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 29% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 24% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 35% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 29% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 30% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 30% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | Overworld | 60-65 | 32% | The Crown Tundra Expansion Pass required, Fog |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Fog |
Frigid Sea Wild Pokémon | In the Water - Wandering | 65 | - | The Crown Tundra Expansion Pass required, Fog |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Normal Weather |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Overcast |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Raining |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Thunderstorm |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 27% | The Crown Tundra Expansion Pass required, Snowing |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 20% | The Crown Tundra Expansion Pass required, Snowstorm |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 22% | The Crown Tundra Expansion Pass required, Intense Sun |
Three-Point Pass Wild Pokémon | Overworld | 60-65 | 29% | The Crown Tundra Expansion Pass required, Fog |
Frigid Sea Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 170 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 21 (common beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 55 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 73 (rare beam) | Max Raid Battle | 35-40 | 35% | Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 73 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| Start | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| Start | Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | ![]() | ![]() | 50 | 100 | 40 |
| Start | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| 9 | Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| 12 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| 15 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 18 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| 21 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 24 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ![]() | ![]() | 65 | 95 | 15 |
| 27 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| 30 | Recover Restoring its own cells, the user restores its own HP by half of its max HP. | ![]() | ![]() | - | - | 10 |
| 33 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 36 | Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| 41 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| 46 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| 51 | Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ![]() | ![]() | 130 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM51 | Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ![]() | ![]() | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | ![]() | ![]() | 95 | 95 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Learn as Bergmite, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 90 | 10 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Learn as Bergmite, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Learn as Bergmite, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
Own Tempo
Ability Slot 1
This Pokémon has its own tempo, and that prevents it from becoming confused.
Prevents confusion and prevents Intimidate from lowering Attack.
Ice Body
Ability Slot 2
The Pokémon gradually regains HP in a hailstorm.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Sturdy(Hidden Ability)
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

















































