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Avalugg

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Avalugg in Pokémon Sword & Shield

Galar Pokédex #359 • Iceberg Pokémon

Avalugg in the National Pokédex
Avalugg sprite

Normal

Shiny Avalugg sprite

Shiny

Pokédex entries

Sword

At high latitudes, this Pokémon can be found with clusters of Bergmite on its back as it swims among the icebergs.

Shield

As Avalugg moves about during the day, the cracks in its body deepen. The Pokémon’s body returns to a pristine state overnight.

Pokémon details

Type

Ice

Category

Iceberg Pokémon

Height

2 m (6'07")

Weight

505 kg (1,113.3 lbs)

National Pokédex

#0713

Pokédex

Galar #359

Avalugg in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

117

215

366

Defense

184

335

513

Sp. Atk

44

83

205

Sp. Def

46

87

210

Speed

28

54

170

Total

514

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Avalugg, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #359Crown Tundra #143
EV yield
2 Def
Catch rate
55
Base Exp.
180

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bergmite

Bergmite

Galar #358

Level 37

Avalugg

Avalugg

Galar #359

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Overworld60-6537%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water60-6538%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water60-6538%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water60-6538%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Overworld60-6517%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water60-6528%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-6522%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

Overworld60-6519%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water60-6522%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Wild Pokémon

In the Water60-6538%

The Crown Tundra Expansion Pass required, Fog

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Normal Weather

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Overcast

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Raining

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Thunderstorm

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Snowing

Three-Point Pass

Wild Pokémon

Overworld60-6520%

The Crown Tundra Expansion Pass required, Snowstorm

Three-Point Pass

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Intense Sun

Three-Point Pass

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle35-4020%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle45-5025%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle55-6030%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle35-4035%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle45-5020%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle35-4035%

Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle45-5020%

Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Overworld60-6544%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water60-6535%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-6530%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water60-6530%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-6532%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Fog

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Normal Weather

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Overcast

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Raining

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Thunderstorm

Three-Point Pass

Wild Pokémon

Overworld60-6527%

The Crown Tundra Expansion Pass required, Snowing

Three-Point Pass

Wild Pokémon

Overworld60-6520%

The Crown Tundra Expansion Pass required, Snowstorm

Three-Point Pass

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Intense Sun

Three-Point Pass

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle35-4020%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle45-5020%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle55-6010%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle35-4035%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle45-5020%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle35-4035%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle45-5020%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartBody Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
StartRapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
StartWide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
9Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
12Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
15Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
18Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
21Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
24Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
27Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
30Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
33Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
36Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
41Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
46Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
51Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR79Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
After You

The user helps the target and makes it use its move right after the user.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--20
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Learn as Bergmite, then retain through evolution.

Ice--20
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice609010
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Learn as Bergmite, then retain through evolution.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Learn as Bergmite, then retain through evolution.

Ice--30
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion and prevents Intimidate from lowering Attack.

Ice Body

Ability Slot 2

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Sturdy(Hidden Ability)

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

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