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National Dex / Avalugg

Avalugg

Back to Pokédex

#0713 in the National Pokédex • Iceberg Pokémon

Avalugg sprite

Normal

Shiny Avalugg sprite

Shiny

Pokémon HOME art

Details

Type

Category

Iceberg Pokémon

Height

2 m (6'07")

Weight

505 kg (1,113.3 lbs)

National Pokédex

#0713
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

117

215

366

Defense

184

335

513

Sp. Atk

44

83

205

Sp. Def

46

87

210

Speed

28

54

170

Total

514

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Avalugg, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bergmite

Bergmite

#0712

Level 37

Avalugg

Avalugg

#0713

Other forms of Avalugg in the National Pokédex, with their types and base stats.
Games where Avalugg appears, newest first. Each link opens that game's Pokédex page.
Pick a game to see what Avalugg learns there.
Avalugg in Legends: Z-A

Moves Avalugg learns by leveling up in Legends: Z-A.
Class
StartHarden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
StartHeavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
3Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
9Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
12Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
15Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
21Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
24Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
27Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
30Recover

The user restores its own HP through cellular regeneration.

Normal---
33Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
36Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
39Icicle Crash

The user attacks by crashing large icicles down upon targets. This may also make targets flinch.

Ice85--
42Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
54Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
Moves Avalugg can learn from Technical Machines in Legends: Z-A.
Class
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM015Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM138Frost Breath

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

Ice65--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--
TM149Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

Ice25--
TM155Sheer Cold

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.

Ice150--

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