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Blastoise

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Blastoise in Pokémon Sword & Shield

Isle of Armor Pokédex #73 • Shellfish Pokémon

Blastoise in the National Pokédex

Pokédex entries

Sword

It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.

Shield

The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Pokémon details

Type

Water

Category

Shellfish Pokémon

Height

1.6 m (5'03")

Weight

85.5 kg (188.5 lbs)

National Pokédex

#0009

Pokédex

Armor #73

Blastoise in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

79

268

362

Attack

83

153

291

Defense

100

184

328

Sp. Atk

85

157

295

Sp. Def

105

193

339

Speed

78

144

280

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Blastoise, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #73
EV yield
3 SpD
Catch rate
45
Base Exp.
265

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Stepping-Stone Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Stepping-Stone Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle55-605%

Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartFlash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
9Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
12Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
15Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
25Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
30Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
35Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
42Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
49Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
56Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR24Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR56Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR62Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905
Terrain Pulse

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Normal5010010
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water4010020
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water4010020
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Learn as Squirtle, then retain through evolution.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water--20
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water--20
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Learn as Squirtle, then retain through evolution.

Water--20
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6510020
Celebrate

The Pokémon congratulates you on your special day!

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic5010025
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragon609010
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting100505
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010010
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal4010010
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Learn as Squirtle, then retain through evolution.

Normal4010010
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground-305
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Learn as Squirtle, then retain through evolution.

Normal-10015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting15010020
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Learn as Squirtle, then retain through evolution.

Ice--30
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water--10
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Learn as Squirtle, then retain through evolution.

Water--10
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Learn as Squirtle, then retain through evolution.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Learn as Squirtle, then retain through evolution.

Ice--30
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010020
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--20
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock5010015
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting808020
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal908520
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water1501005
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water1501005
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Learn as Squirtle, then retain through evolution.

Water1501005
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Learn as Squirtle, then retain through evolution.

Normal--10

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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