SwSh / Moves

Aqua Jet

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Aqua Jet in Pokémon Sword & Shield

Water-type physical move in Pokémon Sword and Shield.

Move text

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Move details

Introduced

Generation IV

Power

40

Accuracy

100

PP

20

Priority

1

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Sobble

Galar #7

Water
Egg

Drizzile

Galar #8

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Drizzile

Galar #8

Water
Learn as Sobble, then retain through evolution.

Inteleon

Galar #9

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Inteleon

Galar #9

Water
Learn as Sobble, then retain through evolution.

Inteleon Gigantamax

Galar #9

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Inteleon Gigantamax

Galar #9

Water
Learn as Sobble, then retain through evolution.

Corphish

Galar #102

Water
Egg

Crawdaunt

Galar #103

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crawdaunt

Galar #103

WaterDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crawdaunt

Galar #103

WaterDark
Learn as Corphish, then retain through evolution.

Wimpod

Galar #232

BugWater
Egg

Golisopod

Galar #233

BugWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golisopod

Galar #233

BugWater
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Golisopod

Galar #233

BugWater
Learn as Wimpod, then retain through evolution.

Qwilfish

Galar #304

WaterPoison
Egg

Squirtle

Armor #71

Water
Egg

Wartortle

Armor #72

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wartortle

Armor #72

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Wartortle

Armor #72

Water
Learn as Squirtle, then retain through evolution.

Blastoise

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise

Armor #73

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Blastoise

Armor #73

Water
Learn as Squirtle, then retain through evolution.

Blastoise Gigantamax

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise Gigantamax

Armor #73

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Blastoise Gigantamax

Armor #73

Water
Learn as Squirtle, then retain through evolution.

Azurill

Armor #139

NormalFairy
Egg

Marill

Armor #140

WaterFairy
Egg

Azumarill

Armor #141

WaterFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Azumarill

Armor #141

WaterFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Azumarill

Armor #141

WaterFairy
Learn as Azurill, then retain through evolution.

Anorith

Crown #185

RockBug
Egg

Armaldo

Crown #186

RockBug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Armaldo

Crown #186

RockBug
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Armaldo

Crown #186

RockBug
Learn as Anorith, then retain through evolution.

Dratini

Crown #194

Dragon
Egg

Dragonair

Crown #195

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragonair

Crown #195

Dragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dragonair

Crown #195

Dragon
Learn as Dratini, then retain through evolution.

Dragonite

Crown #196

DragonFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragonite

Crown #196

DragonFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dragonite

Crown #196

DragonFlying
Learn as Dratini, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water

-

--2049
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water

-

909010105
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water651001097
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water

-

6510020100
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water

-

10090107
Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010124
Fishious Rend

The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.

Water

-

85100102
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water

-

601002034
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water

-

1509056
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805144
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water

-

--1044
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water851001093
Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water90851088
Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water

-

6585106
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

-

11085101
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5495
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water75951020
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015130
Snipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water

-

80100152
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water

-

-1002032
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water

-

90100103
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water

-

1109551
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015218
Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water

-

2510052
Water Gun

The target is blasted with a forceful shot of water.

Water

-

4010025144
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water

-

801001030
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water

-

6010020206
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water

-

15100201
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water

-

150100511
Waterfall

The user charges at the target and may make it flinch.

Water8010015105
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515146
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water

-

--4031