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Basculin Blue Striped

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Basculin Blue Striped in Pokémon Sword & Shield

Galar Pokédex #154 • Hostile Pokémon

Basculin Blue Striped in the National Pokédex
Basculin Blue Striped sprite

Normal

Shiny Basculin Blue Striped sprite

Shiny

Pokédex entries

Sword

Anglers love the fight this Pokémon puts up on the hook. And there are always more to catch— many people release them into lakes illicitly.

Shield

In the past, it often appeared on the dinner table. The meat of red-striped Basculin is on the fatty side, and it’s more popular with the youth.

Pokémon details

Type

Water

Category

Hostile Pokémon

Height

1 m (3'03")

Weight

18 kg (39.7 lbs)

National Pokédex

#0550

Pokédex

Galar #154

Basculin Blue Striped in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

92

170

311

Defense

65

121

251

Sp. Atk

80

148

284

Sp. Def

55

103

229

Speed

98

180

324

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Basculin Blue Striped, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #154Crown Tundra #64
EV yield
2 Spe
Catch rate
25
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
Basculin

Basculin

Galar #154

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Hulbury

Main Area

Fishing20-2410%

-

Motostoke Riverbank

Wild Pokémon

Fishing26-2835%

Before the Darkest Day and Eternatus battle

Motostoke Riverbank

Wild Pokémon

Fishing6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Motostoke Riverbank

Wild Pokémon

In the Water40-4365%

Before the Darkest Day and Eternatus battle, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water6065%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water40-4350%

Before the Darkest Day and Eternatus battle, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water40-4355%

Before the Darkest Day and Eternatus battle, Raining

Motostoke Riverbank

Wild Pokémon

In the Water6055%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Motostoke Riverbank

Wild Pokémon

In the Water40-4330%

Before the Darkest Day and Eternatus battle, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water40-4330%

Before the Darkest Day and Eternatus battle, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water40-4370%

Before the Darkest Day and Eternatus battle, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water6070%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water40-4335%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

North Lake Miloch

Wild Pokémon

Fishing14-162%

Before the Darkest Day and Eternatus battle

North Lake Miloch

Wild Pokémon

Fishing602%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Giant's Bed

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Normal Weather

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Overcast

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Raining

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Thunderstorm

Giant's Bed

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Snowing

Snowslide Slope

Wild Pokémon

Fishing60-6540%

The Crown Tundra Expansion Pass required

Giant's Foot

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Roaring-Sea Caves

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Fishing60-6530%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Normal Weather

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Raining

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Thunderstorm

Ballimere Lake

Wild Pokémon

In the Water60-6520%

The Crown Tundra Expansion Pass required, Snowing

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Intense Sun

Ballimere Lake

Wild Pokémon

In the Water60-6526%

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
4Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
8Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
12Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
16Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
20Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
24Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
28Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
36Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
40Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005
44Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
48Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
52Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
56Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR97Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Dragon259020

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water6510020
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Adaptability

Ability Slot 2

Powers up moves of the same type as the Pokémon.

Increases the same-type attack bonus from 1.5× to 2×.

Mold Breaker(Hidden Ability)

Moves can be used on the target regardless of its Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

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