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Inteleon

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Inteleon in Pokémon Sword & Shield

Galar Pokédex #9 • Secret Agent Pokémon

Inteleon in the National Pokédex

Pokédex entries

Sword

It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.

Shield

Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.

Pokémon details

Type

Water

Category

Secret Agent Pokémon

Height

1.9 m (6'03")

Weight

45.2 kg (99.6 lbs)

National Pokédex

#0818

Pokédex

Galar #9

Inteleon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

65

121

251

Sp. Atk

125

229

383

Sp. Def

65

121

251

Speed

120

220

372

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Inteleon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #9
EV yield
3 Spe
Catch rate
45
Base Exp.
265

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Snipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water8010015
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartAcrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
StartSnipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water8010015
12Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
19Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20
24Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
30U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
38Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
46Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
54Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
62Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM95Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM99Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Dragon6010015
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR14Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905
Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Dragon259020
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water4010020
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Learn as Sobble, then retain through evolution.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water--20
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Learn as Sobble, then retain through evolution.

Water--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--15
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Learn as Sobble, then retain through evolution.

Normal--15
Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bug5010025
Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Learn as Sobble, then retain through evolution.

Bug5010025
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Learn as Sobble, then retain through evolution.

Ice--30
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice4010030
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Learn as Sobble, then retain through evolution.

Ice4010030
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Learn as Sobble, then retain through evolution.

Ice--30

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Sniper(Hidden Ability)

Powers up moves if they become critical hits when attacking.

Boosts critical-hit damage from 1.5× to 2.25×.

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