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Inteleon Gmax

Back to Pokédex

Inteleon Gigantamax

Galar Pokédex #9 • Secret Agent Pokémon

Inteleon Gigantamax sprite

Normal

Shiny Inteleon Gigantamax sprite

Shiny

Gigantamax is a battle transformation available to a Pokémon with the Gigantamax Factor, rather than a separate catchable species. The learnset below describes its underlying Pokémon before transforming; G-Max moves replace eligible moves during battle.

Pokédex entries

Sword

It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.

Shield

Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.

Details

Type

Water

Category

Secret Agent Pokémon

Height

40 m (131'03") minimum

Weight

Unknown

National Pokédex

#0818

Pokédex

Galar #9

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

65

121

251

Sp. Atk

125

229

383

Sp. Def

65

121

251

Speed

120

220

372

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Inteleon Gigantamax, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #9
EV yield
3 Spe
Catch rate
45
Base Exp.
265

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
Temporary form does not hatch from Eggs

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
Evo.Snipe ShotWaterSpecial8010015

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartAcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

StartSnipe ShotWaterSpecial8010015

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

12Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

19Tearful LookNormalStatus--20

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

24Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

30U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

38LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

46SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

54Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

62Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM51Icicle SpearIcePhysical2510030

The user launches sharp icicles at the target two to five times in a row.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM53Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM56U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM78AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM95Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM99Breaking SwipeDragonPhysical6010015

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR98LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Hydro CannonWaterSpecial150905

The target is hit with a watery blast. The user can’t move on the next turn.

Scale ShotDragonPhysical259020

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Water PledgeWaterSpecial8010010

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aqua Jet

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua Jet

Learn as Sobble, then retain through evolution.

WaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua Ring

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua Ring

Learn as Sobble, then retain through evolution.

WaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Double Team

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double Team

Learn as Sobble, then retain through evolution.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Fell Stinger

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

BugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Fell Stinger

Learn as Sobble, then retain through evolution.

BugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Haze

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

IceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Haze

Learn as Sobble, then retain through evolution.

IceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice Shard

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

IcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice Shard

Learn as Sobble, then retain through evolution.

IcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Mist

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

IceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mist

Learn as Sobble, then retain through evolution.

IceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Traits

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Sniper(Hidden Ability)

Powers up moves if they become critical hits when attacking.

Boosts critical-hit damage from 1.5× to 2.25×.

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