SwSh / Moves

Sucker Punch

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Sucker Punch in Pokémon Sword & Shield

Dark-type physical move in Pokémon Sword and Shield.

Move text

This move enables the user to attack first. This move fails if the target is not readying an attack.

Move details

Introduced

Generation IV

Power

70

Accuracy

100

PP

5

Priority

1

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Scorbunny

Galar #4

Fire
Egg

Raboot

Galar #5

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Raboot

Galar #5

Fire
Learn as Scorbunny, then retain through evolution.

Cinderace

Galar #6

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinderace

Galar #6

Fire
Learn as Scorbunny, then retain through evolution.

Cinderace Gigantamax

Galar #6

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinderace Gigantamax

Galar #6

Fire
Learn as Scorbunny, then retain through evolution.

Froslass

Galar #81

IceGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Natu

Galar #92

PsychicFlying
Egg

Xatu

Galar #93

PsychicFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Xatu

Galar #93

PsychicFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Xatu

Galar #93

PsychicFlying
Learn as Natu, then retain through evolution.

Shedinja

Galar #106

BugGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Hitmonlee

Galar #108

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drifloon

Galar #124

GhostFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drifblim

Galar #125

GhostFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Duskull

Galar #135

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dusclops

Galar #136

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dusknoir

Galar #137

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Umbreon

Galar #201

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Applin

Galar #205

GrassDragon
Egg

Flapple

Galar #206

GrassDragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flapple

Galar #206

GrassDragon
Learn as Applin, then retain through evolution.

Flapple Gigantamax

Galar #206

GrassDragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flapple Gigantamax

Galar #206

GrassDragon
Learn as Applin, then retain through evolution.

Appletun

Galar #207

GrassDragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Appletun

Galar #207

GrassDragon
Learn as Applin, then retain through evolution.

Appletun Gigantamax

Galar #207

GrassDragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Appletun Gigantamax

Galar #207

GrassDragon
Learn as Applin, then retain through evolution.

Chinchou

Galar #220

WaterElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lanturn

Galar #221

WaterElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Corsola

Galar #236

WaterRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pawniard

Galar #246

DarkSteel
Egg

Bisharp

Galar #247

DarkSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bisharp

Galar #247

DarkSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bisharp

Galar #247

DarkSteel
Learn as Pawniard, then retain through evolution.

Sableye

Galar #294

DarkGhost
Egg

Heatmor

Galar #317

Fire
Egg

Phantump

Galar #338

GhostGrass
Egg

Trevenant

Galar #339

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Trevenant

Galar #339

GhostGrass
Learn as Phantump, then retain through evolution.

Clobbopus

Galar #351

Fighting
Egg

Grapploct

Galar #352

Fighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grapploct

Galar #352

Fighting
Learn as Clobbopus, then retain through evolution.

Pincurchin

Galar #353

Electric
Egg

Rotom

Galar #372

ElectricGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rotom Fan

Galar #372

ElectricFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rotom Frost

Galar #372

ElectricIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rotom Heat

Galar #372

ElectricFire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rotom Mow

Galar #372

ElectricGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rotom Wash

Galar #372

ElectricWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dreepy

Galar #395

DragonGhost
Egg

Drakloak

Galar #396

DragonGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Drakloak

Galar #396

DragonGhost
Learn as Dreepy, then retain through evolution.

Druddigon

Armor #63

Dragon
Egg

Zorua

Armor #87

Dark
Egg

Zoroark

Armor #88

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Zoroark

Armor #88

Dark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Zoroark

Armor #88

Dark
Learn as Zorua, then retain through evolution.

Rockruff

Armor #157

Rock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010182
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-1001054
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025194
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020148
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015175
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015173
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark851001028
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020155
False Surrender

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Dark

-

80-103
Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Dark

-

90100101
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001530
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010354
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015127
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15142
Jaw Lock

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Dark

-

80100103
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark

-

6510020190
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark

-

75100586
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001046
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20139
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595103
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

701001594
Obstruct

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.

Dark

-

-100101
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002031
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010276
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Quash

The user suppresses the target and makes its move go last.

Dark

-

-1001528
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515118
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001028
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020241
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025292
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015103
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark

-

-10015141
Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark

-

8010053