SwSh / Pokédex

Xatu

Back to Pokédex

Xatu in Pokémon Sword & Shield

Galar Pokédex #93 • Mystic Pokémon

Xatu in the National Pokédex
Xatu sprite

Normal

Shiny Xatu sprite

Shiny

Pokédex entries

Sword

They say that it stays still and quiet because it is seeing both the past and future at the same time.

Shield

This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.

Pokémon details

Types

PsychicFlying

Category

Mystic Pokémon

Height

1.5 m (4'11")

Weight

15 kg (33.1 lbs)

National Pokédex

#0178

Pokédex

Galar #93

Xatu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

75

139

273

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

70

130

262

Speed

95

175

317

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Xatu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #93
EV yield
1 SpA, 1 Spe
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Natu

Natu

Galar #92

Level 25

Xatu

Xatu

Galar #93

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Raining

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Snowing

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Random in Grass6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Bridge Field

Max Raid Battles — pool 13 (common beam)

Max Raid Battle35-4020%

Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 13 (common beam)

Max Raid Battle45-5025%

Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5015%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5015%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle55-6020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle55-6020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle35-4020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle35-4020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle45-5025%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle45-5025%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle55-6030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle55-6030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle45-5020%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle45-5020%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle55-6025%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle55-6025%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle45-5020%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle55-6035%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Special Overworld Encounters26-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Raining

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Snowing

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Random in Grass6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Bridge Field

Max Raid Battles — pool 13 (common beam)

Max Raid Battle35-4020%

Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 13 (common beam)

Max Raid Battle45-5025%

Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 14 (common beam)

Max Raid Battle35-4020%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 14 (common beam)

Max Raid Battle45-5025%

Permanent pool 14, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5015%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5015%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle55-6020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle55-6020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle35-4020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle35-4020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle45-5025%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle45-5025%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle55-6030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle55-6030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle45-5020%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle45-5020%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle55-6025%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle55-6025%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle45-5020%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle55-6035%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartTeleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Psychic--20
StartTailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Flying--15
StartAir Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
StartStored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
15Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
20Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
28Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010
34Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
34Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
41Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
48Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10
55Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM06Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM30Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM60Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM95Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR36Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR44Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--20
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Flying409010
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying609525
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--15
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting--5
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying8010020
Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flying8010020
Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Learn as Natu, then retain through evolution.

Flying8010020
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying-10015
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flying-10015
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Learn as Natu, then retain through evolution.

Flying-10015
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice--30
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--30
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--15
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying6010020
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010030
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal4010030
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Learn as Natu, then retain through evolution.

Normal4010030
Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--10
Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flying--10
Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Learn as Natu, then retain through evolution.

Flying--10
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10015
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10015
Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Learn as Natu, then retain through evolution.

Normal-10015
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying140905
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark701005
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark701005
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Learn as Natu, then retain through evolution.

Dark701005
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Twister

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragon4010020

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

The Pokémon awakens from sleep twice as fast as other Pokémon.

Makes sleep pass twice as quickly.

Magic Bounce(Hidden Ability)

Reflects status moves instead of getting hit by them.

Reflects most non-damaging moves back at their user.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase