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Xatu

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Xatu in Pokémon Brilliant Diamond & Shining Pearl

#178 in the Brilliant Diamond and Shining Pearl Pokédex • Mystic Pokémon

Xatu in the National Pokédex

Pokédex entries

Brilliant Diamond

This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.

Shining Pearl

This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.

Pokémon details

Types

PsychicFlying

Category

Mystic Pokémon

Height

1.5 m (4'11")

Weight

15 kg (33.1 lbs)

National Pokédex

#0178

Pokédex

#178

Xatu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

75

139

273

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

70

130

262

Speed

95

175

317

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Xatu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA, 1 Spe
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Natu

Natu

#177

Level 25

Xatu

Xatu

#178

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Air Slash

Flying759515
StartLeer

Normal-10030
StartPeck

Flying3510035
StartTeleport

Psychic--20
StartTailwind

Flying--15
StartAir Slash

Flying759515
StartStored Power

Psychic2010010
15Confuse Ray

Ghost-10010
20Night Shade

Ghost-10015
28Psycho Shift

Psychic-10010
34Power Swap

Psychic--10
34Guard Swap

Psychic--10
41Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
48Wish

Normal--10
55Future Sight

Psychic12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM47Steel Wing

The target is hit with wings of steel. This may also raise the user's Defense stat.

Steel709025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM51Roost

The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Flying--10
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Ally Switch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--15
Ally Switch

Learn before evolving, then retain the move.

Psychic--15
Drill Peck

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying8010020
Drill Peck

Learn before evolving, then retain the move.

Flying8010020
Feather Dance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying-10015
Feather Dance

Learn before evolving, then retain the move.

Flying-10015
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Quick Attack

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010030
Quick Attack

Learn before evolving, then retain the move.

Normal4010030
Simple Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Simple Beam

Learn before evolving, then retain the move.

Normal-10015
Sucker Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark701005
Sucker Punch

Learn before evolving, then retain the move.

Dark701005
Zen Headbutt

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic809015
Zen Headbutt

Learn before evolving, then retain the move.

Psychic809015

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

Makes sleep pass twice as quickly.

Magic Bounce(Hidden Ability)

Reflects most non-damaging moves back at their user.

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