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Xatu

#170 in the Omega Ruby and Alpha Sapphire Pokédex • Mystic Pokémon

Omega Ruby

Xatu stands rooted and still in one spot all day long. People believe that this Pokémon does so out of fear of the terrible things it has foreseen in the future.

Alpha Sapphire

Xatu is known to stand motionless while staring at the sun all day long. Some people revere it as a mystical Pokémon out of their belief that Xatu is in possession of the power to see into the future.

Pokédexes

New Hoenn #170

Egg Group

Flying

Steps to Hatch

5,120

Effort Values Yielded

1 SpA, 1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

165
PokémonRequiresEvolution
Natu

Natu

#169

Level 25

Xatu

Xatu

#170

Alpha Sapphire

LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Omega Ruby

LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Natu

Mareep

Xatu normal sprite

Normal

Shiny Xatu sprite

Shiny

Xatu

Mystic Pokémon

#170
PsychicFlying

Height

1.5 m

Weight

15 kg

Base XP

165

Abilities

SynchronizeEarly BirdMagic Bounce

HP

65

Attack

75

Defense

70

Sp. Atk

95

Sp. Def

70

Speed

95

Total

470

Type Chart

Weaknesses

Takes 2× from

ElectricIceRockGhostDark

Resistances

Takes 0× from

Ground

Takes 0.25× from

Fighting

Takes 0.5× from

GrassPsychic
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

StartTailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

6Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

9TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

12Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

17Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

20Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

23Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

25Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

29WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

35PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

43Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

49Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

53Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

53Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

57Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Class
Description
HM02FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Synchronize

Ability Slot 1

Passes poison, paralyze, or burn to the Pokémon that inflicted it.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

The Pokémon awakens quickly from sleep.

Makes sleep pass twice as quickly.

Magic Bounce

Hidden Ability

Reflects status moves.

Reflects most non-damaging moves back at their user.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Xatu

Xatu

#170 in the Omega Ruby and Alpha Sapphire Pokédex • Mystic Pokémon

Omega Ruby

Xatu stands rooted and still in one spot all day long. People believe that this Pokémon does so out of fear of the terrible things it has foreseen in the future.

Alpha Sapphire

Xatu is known to stand motionless while staring at the sun all day long. Some people revere it as a mystical Pokémon out of their belief that Xatu is in possession of the power to see into the future.

Pokédexes

New Hoenn #170

Egg Group

Flying

Steps to Hatch

5,120

Effort Values Yielded

1 SpA, 1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

165
PokémonRequiresEvolution
Natu

Natu

#169

Level 25

Xatu

Xatu

#170

Alpha Sapphire

LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Omega Ruby

LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Natu

Mareep

Xatu normal sprite

Normal

Shiny Xatu sprite

Shiny

Xatu

Mystic Pokémon

#170
PsychicFlying

Height

1.5 m

Weight

15 kg

Base XP

165

Abilities

SynchronizeEarly BirdMagic Bounce

HP

65

Attack

75

Defense

70

Sp. Atk

95

Sp. Def

70

Speed

95

Total

470

Type Chart

Weaknesses

Takes 2× from

ElectricIceRockGhostDark

Resistances

Takes 0× from

Ground

Takes 0.25× from

Fighting

Takes 0.5× from

GrassPsychic
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

StartTailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

6Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

9TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

12Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

17Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

20Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

23Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

25Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

29WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

35PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

43Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

49Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

53Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

53Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

57Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Class
Description
HM02FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Synchronize

Ability Slot 1

Passes poison, paralyze, or burn to the Pokémon that inflicted it.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

The Pokémon awakens quickly from sleep.

Makes sleep pass twice as quickly.

Magic Bounce

Hidden Ability

Reflects status moves.

Reflects most non-damaging moves back at their user.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.