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Xatu

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Xatu in Pokémon Omega Ruby & Alpha Sapphire

#170 in the Omega Ruby and Alpha Sapphire Pokédex • Mystic Pokémon

Xatu in the National Pokédex
Xatu sprite

Normal

Shiny Xatu sprite

Shiny

Pokédex entries

Omega Ruby

Xatu stands rooted and still in one spot all day long. People believe that this Pokémon does so out of fear of the terrible things it has foreseen in the future.

Alpha Sapphire

Xatu is known to stand motionless while staring at the sun all day long. Some people revere it as a mystical Pokémon out of their belief that Xatu is in possession of the power to see into the future.

Pokémon details

Types

PsychicFlying

Category

Mystic Pokémon

Height

1.5 m (4'11")

Weight

15 kg (33.1 lbs)

National Pokédex

#0178

Pokédex

#170

Xatu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

75

139

273

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

70

130

262

Speed

95

175

317

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Xatu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #170
EV yield
1 SpA, 1 Spe
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Natu

Natu

#169

Level 25

Xatu

Xatu

#170

Safari Zone

Found in the tall grass of the Safari Zone's Zone 2, and at several Mirage Island and Mirage Mountain Mirage Spots.

Alpha Sapphire
LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Safari Zone

Safari Zone (South West)

Walking in tall grass or a cave28-3020%

-

Omega Ruby
LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Pacofidlog)

Walking in tall grass or a cave36-3810%

-

Mirage Mountain

Mirage Mountain (South East of Route 129)

Walking in tall grass or a cave36-3860%

-

Safari Zone

Safari Zone (South West)

Walking in tall grass or a cave28-3020%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartTeleport

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Psychic--20
StartNight Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
StartTailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
6Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
9Teleport

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Psychic--20
12Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30
17Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
20Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005
23Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
25Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
29Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10
35Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
39Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40
43Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010
49Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
53Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
53Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
57Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM02Fly

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

Flying909515

Moves this Pokémon can learn from move tutors in this game.
Class
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Natu — breeding

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Natu — breeding

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Natu — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Natu — breeding

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Natu — breeding

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Natu — breeding

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Natu — breeding

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Natu — breeding

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Natu — breeding

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Natu — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Trade from X/Y; retain through local trade and evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Generation III–V import via Poké Transporter and Pokémon Bank

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Trade from X/Y; retain through local trade and evolution where applicable

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Silver Wind

The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.

Bug601005

Generation III–V import via Poké Transporter and Pokémon Bank

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Generation III–V import via Poké Transporter and Pokémon Bank

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Trade from X/Y; retain through local trade and evolution where applicable

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

Passes poison, paralyze, or burn to the Pokémon that inflicted it.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

The Pokémon awakens quickly from sleep.

Makes sleep pass twice as quickly.

Magic Bounce(Hidden Ability)

Reflects status moves.

Reflects most non-damaging moves back at their user.

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