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USUM / Pokédex

Xatu

Xatu

#253 in the Ultra Sun & Ultra Moon Pokédex • Mystic Pokémon

Xatu

#253 in the Ultra Sun & Ultra Moon Pokédex • Mystic Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

75

139

273

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

70

130

262

Speed

95

175

317

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Natu

Mareep

Xatu normal sprite

Normal

Shiny Xatu sprite

Shiny

Xatu

Mystic Pokémon

#253
PsychicFlying

Height

1.5 m (4'11")

Weight

15 kg (33.1 lbs)

Abilities

SynchronizeEarly BirdMagic Bounce(Hidden Ability)

It's Super Effective

Damage multipliers Xatu takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Ghost

Dark

Resists

Ground

Fighting

0.25×

Grass

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Alola #253Updated Akala #154
EV yield
1 SpA, 1 Spe
Catch rate
75
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Flying
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Ultra Sun box art

Ultra Sun

It’s said that while this Pokémon has the power to predict the future, it’s not powerful enough to change the future it sees.

Pokémon Ultra Moon box art

Ultra Moon

While it can see the future, it has no desire to change it, which is probably why it remains motionless at all times.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Natu

Natu

#252

Level 25

Xatu

Xatu

#253

Encounters

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Akala Outskirts

Sos Encounter21-2415%

-

Ultra Sun
LocationMethodLevelChanceConditions

Akala Outskirts

Sos Encounter21-2415%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAir SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

StartTailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

StartAir SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

6Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

9TeleportPsychicStatus--20

Use it to flee from any wild Pokémon.

12Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

17Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

20Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

23Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

29WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

35PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

39Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

43Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

49Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

53Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

53Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

57Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Early Bird

Ability Slot 2

The Pokémon awakens twice as fast as other Pokémon from sleep.

Makes sleep pass twice as quickly.

Magic Bounce(Hidden Ability)

Reflects status moves, instead of getting hit by them.

Reflects most non-damaging moves back at their user.

#252

Natu

#162

Mareep

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