Bonsly in Pokémon Sword & Shield
Galar Pokédex #252 • Bonsai Pokémon
Bonsly in the National PokédexPokédex entries
Sword
It expels both sweat and tears from its eyes. The sweat is a little salty, while the tears have a slight bitterness.
Shield
This Pokémon lives in dry, rocky areas. As its green spheres dry out, their dull luster increases.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Bonsly in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
80
148
284
Defense
95
175
317
Sp. Atk
10
22
130
Sp. Def
45
85
207
Speed
10
22
130
Total
290
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #252 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 255 |
| Base Exp. | 58 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | Cannot breed |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bonsly Galar #252 | Level up knowing Mimic | ![]() Sudowoodo Galar #253 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Bridge Field Wild Pokémon | Overworld | 27-29 | 40% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 3 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Bridge Field Wild Pokémon | Overworld | 27-29 | 40% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 3 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| Start | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 |
| 4 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| 8 | Rock Throw The user picks up and throws a small rock at the target to attack. | ![]() | ![]() | 50 | 90 | 15 |
| 12 | Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| 16 | Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 |
| 20 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| 24 | Tearful Look The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| 28 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 32 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 36 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| 40 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| 44 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM49 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 20 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 250 | 100 | 5 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 75 | 20 |
| Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Sturdy
Ability Slot 1
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Ability Slot 2
Protects the Pokémon from recoil damage.
Protects against recoil damage.
Rattled(Hidden Ability)
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Raises Speed after a damaging Bug-, Dark- or Ghost-type hit, or Intimidate.


















































