Sudowoodo in Pokémon Sword & Shield
Galar Pokédex #253 • Imitation Pokémon
Sudowoodo in the National PokédexPokédex entries
Sword
If a tree branch shakes when there is no wind, it’s a Sudowoodo, not a tree. It hides from the rain.
Shield
It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Sudowoodo in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
100
184
328
Defense
115
211
361
Sp. Atk
30
58
174
Sp. Def
65
121
251
Speed
30
58
174
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #253 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 65 |
| Base Exp. | 144 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bonsly Galar #252 | Level up knowing Mimic | ![]() Sudowoodo Galar #253 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Overcast |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Dusty Bowl Wild Pokémon | Random in Grass | 40-45 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 40% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 40% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Outskirts Wild Pokémon | Overworld | 22-26 | 30% | - |
Motostoke Riverbank Wild Pokémon | Overworld | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Overcast |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Dusty Bowl Wild Pokémon | Random in Grass | 40-45 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 41 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Dusty Bowl Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 40% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 40% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Outskirts Wild Pokémon | Overworld | 22-26 | 30% | - |
Motostoke Riverbank Wild Pokémon | Overworld | 26-28 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| Start | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| Start | Rock Throw The user picks up and throws a small rock at the target to attack. | ![]() | ![]() | 50 | 90 | 15 |
| Start | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Start | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| Start | Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| Start | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 |
| Start | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| Start | Wood Hammer The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| 12 | Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| 16 | Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 |
| 20 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| 24 | Tearful Look The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| 28 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 32 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 36 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| 40 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| 44 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| 48 | Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ![]() | ![]() | 150 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM49 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ![]() | ![]() | 120 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 20 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 50 | 5 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 250 | 100 | 5 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Sturdy
Ability Slot 1
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Ability Slot 2
Protects the Pokémon from recoil damage.
Protects against recoil damage.
Rattled(Hidden Ability)
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Raises Speed after a damaging Bug-, Dark- or Ghost-type hit, or Intimidate.




















































