Rockruff in Pokémon Sword & Shield
Isle of Armor Pokédex #157 • Puppy Pokémon
Rockruff in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
This Pokémon can bond very strongly with its Trainer, but it also has a habit of biting. Raising a Rockruff for a long time can be challenging.
Shield
This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Rockruff in Other Games
National Dex pageMin
Max
HP
45
200
294
Attack
65
121
251
Defense
40
76
196
Sp. Atk
30
58
174
Sp. Def
40
76
196
Speed
60
112
240
Total
280
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Isle of Armor #157 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 190 |
| Base Exp. | 56 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rockruff Armor #157 | Level 25, day | ![]() Lycanroc Armor #158 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 1% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 1% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Special Overworld Encounters | 40 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Soothing Wetlands Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Soothing Wetlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 15-20 | 50% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 35% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 45-50 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 5% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 45-50 | 5% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 15-20 | 50% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 45-50 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 16-21 | 5% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Overworld | 60 | 5% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Special Overworld Encounters | 40 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Soothing Wetlands Wild Pokémon | Special Overworld Encounters | 15 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Soothing Wetlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 116 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 116, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 15-20 | 50% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 35% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 45-50 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 35-40 | 5% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 156 (common beam) | Max Raid Battle | 45-50 | 5% | The Isle of Armor Expansion Pass required, Permanent pool 156, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 15-20 | 50% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 45-50 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 157 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 157, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| 4 | Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. | ![]() | ![]() | - | 100 | 15 |
| 8 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| 12 | Rock Throw The user picks up and throws a small rock at the target to attack. | ![]() | ![]() | 50 | 90 | 15 |
| 16 | Howl The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ![]() | ![]() | - | - | 40 |
| 20 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 24 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| 28 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | - | 20 |
| 32 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 36 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 40 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| 44 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 48 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM66 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ![]() | ![]() | 65 | 95 | 15 |
| TM68 | Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ![]() | ![]() | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM85 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 |
| Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 75 | 95 | 10 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 5 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Keen Eye
Ability Slot 1
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.
Vital Spirit
Ability Slot 2
The Pokémon is full of vitality, and that prevents it from falling asleep.
Prevents sleep.
Steadfast(Hidden Ability)
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Raises Speed one stage upon flinching.


















































