Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

SwSh / Pokédex

Druddigon

Back to Pokédex

Druddigon

Isle of Armor Pokédex #63 • Cave Pokémon

Druddigon sprite

Normal

Shiny Druddigon sprite

Shiny

Pokédex entries

Sword

Druddigon lives in caves, but it never skips sunbathing—it won’t be able to move if its body gets too cold.

Shield

Druddigon are vicious and cunning. They take up residence in nests dug out by other Pokémon, treating the stolen nests as their own lairs.

Details

Type

Dragon

Category

Cave Pokémon

Height

1.6 m (5'03")

Weight

139 kg (306.4 lbs)

National Pokédex

#0621

Pokédex

Armor #63

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

77

264

358

Attack

120

220

372

Defense

90

166

306

Sp. Atk

60

112

240

Sp. Def

90

166

306

Speed

48

90

214

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Druddigon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #63Crown Tundra #119
EV yield
2 Atk
Catch rate
45
Base Exp.
170

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
Druddigon

Druddigon

Armor #63

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Brawlers' Cave

Wild Pokémon

Special Overworld Encounters36-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Brawlers' Cave

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Courageous Cavern

Wild Pokémon

Special Overworld Encounters42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Courageous Cavern

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Snowslide Slope

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Intense Sun

Tunnel to the Top

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Normal Weather

Path to the Peak

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Three-Point Pass

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Brawlers' Cave

Wild Pokémon

Special Overworld Encounters36-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Brawlers' Cave

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Courageous Cavern

Wild Pokémon

Special Overworld Encounters42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Courageous Cavern

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Snowslide Slope

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Intense Sun

Tunnel to the Top

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Normal Weather

Path to the Peak

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Three-Point Pass

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 131 (common beam)

Max Raid Battle55-6025%

The Isle of Armor Expansion Pass required, Permanent pool 131, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 132 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 132, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Held Items

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

5BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

10Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

15Metal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

25SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

30Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

35Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

40CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

45Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

50OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

55SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM68Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM85SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR22Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR36Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR47Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR73Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Lash OutDarkPhysical751005

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Scale ShotDragonPhysical259020

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Poison TailPoisonPhysical5010025

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Aqua Tail

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Charge Beam

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial509010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Crush Claw

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical759510

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Incinerate

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Power-Up Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Shock Wave

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Smack Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical5010015

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Torment

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Rough Skin

Ability Slot 1

This Pokémon inflicts damage with its rough skin to the attacker on contact.

Damages attacking Pokémon for 1/8 their max HP on contact.

Sheer Force

Ability Slot 2

Removes additional effects to increase the power of moves when attacking.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Mold Breaker(Hidden Ability)

Moves can be used on the target regardless of its Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.