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SwSh / Pokédex

Pincurchin

Pincurchin

Galar #353 in the Sword and Shield Pokédex • Sea Urchin Pokémon

Pincurchin

Galar #353 in the Sword and Shield Pokédex • Sea Urchin Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

48

206

300

Attack

101

186

331

Defense

95

175

317

Sp. Atk

91

168

309

Sp. Def

85

157

295

Speed

15

31

141

Total

435

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Falinks

Snom

Pincurchin normal sprite

Normal

Shiny Pincurchin sprite

Shiny

Pincurchin

Sea Urchin Pokémon

Galar #353
Electric

Height

0.3 m (1'00")

Weight

1 kg (2.2 lbs)

Abilities

Lightning RodElectric Surge(Hidden Ability)

It's Super Effective

Damage multipliers Pincurchin takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #353Isle of Armor #126Crown Tundra #158
EV yield
2 Atk
Catch rate
75
Base Exp.
152

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

Pokémon Shield box art

Shield

It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

Evolution

Evolution requirements shown in a compact table or chain view.
Pincurchin

Pincurchin

Galar #353

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

5Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

15Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

20SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

25Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

30RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

35CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

40Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

45Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

50Zing ZapElectricPhysical8010010

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

55AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

60DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM07Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM55BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM74VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM90Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR23SpikesGroundStatus--20

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR54Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR91Venom DrenchPoisonStatus-10020

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TR98LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Rising VoltageElectricSpecial7010020

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
MementoDarkStatus-10010

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

Traits

Ability options available to this Pokémon in this game.

Lightning Rod

Ability Slot 1

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Electric Surge(Hidden Ability)

Turns the ground into Electric Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

#345

Falinks

#349

Snom

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