Pincurchin
Paldea #321 in the Scarlet and Violet Pokédex • Sea Urchin Pokémon
Pincurchin
Paldea #321 in the Scarlet and Violet Pokédex • Sea Urchin Pokémon
Stats
Min
Max
HP
48
206
300
Attack
101
186
331
Defense
95
175
317
Sp. Atk
91
168
309
Sp. Def
85
157
295
Speed
15
31
141
Total
435
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Pincurchin
Sea Urchin Pokémon

It's Super Effective
Weak to
Growth
| Pokédexes | Paldea #321 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 75 |
| Base Exp. | 152 |
Evolution

Pincurchin
Paldea #321
No evolutions
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| 5 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 10 | Charge | ![]() | Status | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| 15 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| 20 | Spark | ![]() | Physical | 65 | 100 | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| 25 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| 30 | Recover | ![]() | Status | - | - | 5 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| 35 | Curse | ![]() | Status | - | - | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| 40 | Electric Terrain | ![]() | Status | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| 45 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 50 | Zing Zap | ![]() | Physical | 80 | 100 | 10 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
| 55 | Acupressure | ![]() | Status | - | - | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| 60 | Discharge | ![]() | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM001 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM007 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM022 | Chilling Water | ![]() | Special | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM023 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 | Facade | ![]() | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM029 | Hex | ![]() | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| TM032 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM045 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM047 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM066 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 | Sleep Talk | ![]() | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 | Electro Ball | ![]() | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM082 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM083 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| TM085 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM090 | Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| TM091 | Toxic Spikes | ![]() | Status | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| TM103 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM110 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM123 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM126 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM134 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| TM136 | Electric Terrain | ![]() | Status | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM142 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| TM147 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM152 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM163 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 | Tera Blast | ![]() | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM173 | Charge | ![]() | Status | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM188 | Scald | ![]() | Special | 80 | 100 | 15 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| TM202 | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| TM209 | Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TM210 | Supercell Slam | ![]() | Physical | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM211 | Electroweb | ![]() | Special | 55 | 95 | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| TM221 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| TM224 | Curse | ![]() | Status | - | - | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Memento | ![]() | Status | - | 100 | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Sucker Punch | ![]() | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Traits
Lightning Rod
Ability Slot 1
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Electric Surge(Hidden Ability)
Turns the ground into Electric Terrain when the Pokémon enters a battle.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.















Physical
Special
Status






