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Supercell Slam

Supercell Slam

Electric-type physical move in Pokémon Scarlet and Violet.

Flavor

In-game flavor text and battle data for this move.
ElectricPhysical

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM210

TM210

PokémonTypeMethod

Pawmot

Paldea #24

ElectricFighting
TM

Luxray

Paldea #96

Electric
TM

Ampharos

Paldea #103

Electric
TM

Copperajah

Paldea #125

Steel
TM

Bellibolt

Paldea #171

Electric
TM

Kilowattrel

Paldea #178

ElectricFlying
TM

Electrode

Paldea #208

Electric
TM

Hisuian Electrode

Paldea #208

ElectricGrass
TM

Magnezone

Paldea #211

ElectricSteel
TM

Cyclizar

Paldea #295

DragonNormal
TM

Pincurchin

Paldea #321

Electric
TM

Eelektross

Paldea #343

Electric
TM

Great Tusk

Paldea #376

GroundFighting
TM

Sandy Shocks

Paldea #381

ElectricGround
TM

Iron Treads

Paldea #382

GroundSteel
TM

Iron Hands

Paldea #384

FightingElectric
TM

Iron Thorns

Paldea #387

RockElectric
TM

Miraidon

Paldea #400

ElectricDragon
TM

Alolan Geodude

Kitakami #80

RockElectric
TM

Alolan Graveler

Kitakami #81

RockElectric
TM

Alolan Golem

Kitakami #82

RockElectric
TM

Snorlax

Kitakami #103

Normal
TM

Probopass

Kitakami #108

RockSteel
TM

Vikavolt

Kitakami #114

BugElectric
TM

Ursaluna

Kitakami #196

GroundNormal
TM

Rhyhorn

Blueberry #5

GroundRock
TM

Rhydon

Blueberry #6

GroundRock
TM

Rhyperior

Blueberry #7

GroundRock
TM

Elekid

Blueberry #10

Electric
TM

Electabuzz

Blueberry #11

Electric
TM

Electivire

Blueberry #12

Electric
TM

Blitzle

Blueberry #23

Electric
TM

Zebstrika

Blueberry #24

Electric
TM

Rampardos

Blueberry #108

Rock
TM

Raging Bolt

Blueberry #237

ElectricDragon
TM

Iron Crown

Blueberry #238

SteelPsychic
TM

Terapagos

Blueberry #240

Normal
TM

Zapdos

Nat. #145

ElectricFlying
TM

Mew

Nat. #151

Psychic
TM

Raikou

Nat. #243

Electric
TM

Arceus

Nat. #493

Normal
TM

Incarnate Thundurus

Nat. #642

ElectricFlying
TM

Therian Thundurus

Nat. #642

ElectricFlying
TM

Zekrom

Nat. #644

DragonElectric
TM

Regieleki

Nat. #894

Electric
TM

Terastal Form Terapagos

Blueberry #240

Normal
TM

Stellar Form Terapagos

Blueberry #240

Normal
TM

Temper Flare

Fire

Psychic Noise

Psychic
ElectricPhysical

Supercell Slam

Electric-type move

Move #

916

Introduced

Generation IX

Power

100

Accuracy

95

PP

15

Priority

0

Machine

TM210

Related

View all moves
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aura WheelElectricPhysical

-

110100102

Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.

Bolt StrikeElectricPhysical

-

1308551

The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.

ChargeElectricStatus
TM173
--2072

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Charge BeamElectricSpecial509010146

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

DischargeElectricSpecial

-

801001575

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Double ShockElectricPhysical

-

12010051

The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.

Eerie ImpulseElectricStatus-1001570

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric TerrainElectricStatus--1085

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electro BallElectricSpecial-1001081

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electro DriftElectricSpecial

-

10010051

The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.

Electro ShotElectricSpecial

-

130100101

The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.

ElectrowebElectricSpecial55951576

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Fusion BoltElectricPhysical

-

10010052

The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.

Magnet RiseElectricStatus

-

--1016

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--209

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

NuzzleElectricPhysical

-

201002023

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

OverdriveElectricSpecial

-

80100102

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Parabolic ChargeElectricSpecial

-

65100203

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Rising VoltageElectricSpecial

-

70100201

The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.

Shock WaveElectricSpecial

-

60-2019

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002051

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

ThunderElectricSpecial1107010203

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder CageElectricSpecial

-

8090151

The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.

Thunder FangElectricPhysical65951587

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical7510015183

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003059

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020225

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015222

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

ThunderclapElectricSpecial

-

7010051

This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

Volt SwitchElectricSpecial701002084

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Wild ChargeElectricPhysical9010015130

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Wildbolt StormElectricSpecial

-

10080102

The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.

Zap CannonElectricSpecial

-

12050529

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Zing ZapElectricPhysical

-

80100101

The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.

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