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Bellibolt

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Bellibolt

Paldea #171 in the Scarlet and Violet Pokédex • EleFrog Pokémon

Bellibolt sprite

Normal

Shiny Bellibolt sprite

Shiny

Pokédex entries

Scarlet

When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.

Violet

What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.

Species-default descriptions; individual forms may have different in-game text.

Details

Type

Electric

Category

EleFrog Pokémon

Height

1.2 m (3'11")

Weight

113 kg (249.1 lbs)

National Pokédex

#0939

Pokédex

Paldea #171

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

109

328

422

Attack

64

119

249

Defense

91

168

309

Sp. Atk

103

189

335

Sp. Def

83

153

291

Speed

45

85

207

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Bellibolt, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #171
EV yield
2 HP
Catch rate
50
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target's face to inflict damage and lower its accuracy.

StartSlack OffNormalStatus--5

The user slacks off, restoring its own HP by up to half its max HP.

7Thunder ShockElectricSpecial4010030

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

11Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

17ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

21SparkElectricPhysical6510020

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

24Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

25FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

32DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

36Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

40Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

45Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

50Zap CannonElectricSpecial120505

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM005Mud-SlapGroundSpecial2010010

The user hurls mud in the target's face to inflict damage and lower its accuracy.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM011Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM013Acid SprayPoisonSpecial4010020

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM022Chilling WaterWaterSpecial5010020

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM035Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM072Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM096Eerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM147Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM173ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM175ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM209Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TM210Supercell SlamElectricPhysical1009515

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

TM211ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Description
Muddy Water

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

WaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Parabolic Charge

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

ElectricSpecial6510020

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Soak

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

WaterStatus-10020

The user shoots a torrent of water that changes the target's type to Water.

Encounters

Known encounter locations for this Pokémon in this game.

Supported publisher/reference locations. Selection rates are unknown; some precise form, level and time details lack independent corroboration.

Scarlet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-59Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter35Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter49-51Unknown

Base game: Paldea.

West Province (Area Three)

Main area

Overworld encounter35Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter36-40Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-38Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter43-50Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter36-39Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-41Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-41Unknown

Base game: Paldea.

West Province (Area Three)

Main area

Overworld encounter35Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter43-46Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter38-41Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-37Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-40Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter47-50Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: River., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Casseroya Lake

Main area

Fixed wild Tera encounter55Unknown

Base game: Paldea., Fixed wild Tera type: Water. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Violet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-59Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter35Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter49-51Unknown

Base game: Paldea.

West Province (Area Three)

Main area

Overworld encounter35Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter36-40Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-38Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter43-50Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter36-39Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-41Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-41Unknown

Base game: Paldea.

West Province (Area Three)

Main area

Overworld encounter35Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter43-46Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter38-41Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter35-37Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-40Unknown

Base game: Paldea.

North Province (Area Three)

Main area

Overworld encounter47-50Unknown

Base game: Paldea.

Glaseado Mountain

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: River., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Casseroya Lake

Main area

Fixed wild Tera encounter55Unknown

Base game: Paldea., Fixed wild Tera type: Water. Catchable after disabling its Terastallization; overall spawn percentage is unknown.

Traits

Ability options available to this Pokémon in this game.

Electromorphosis

Ability Slot 1

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Static

Ability Slot 2

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Damp(Hidden Ability)

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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