Magnezone
Paldea #211 in the Scarlet and Violet Pokédex • Magnet Area Pokémon
Magnezone
Paldea #211 in the Scarlet and Violet Pokédex • Magnet Area Pokémon
Stats
Min
Max
HP
70
250
344
Attack
70
130
262
Defense
115
211
361
Sp. Atk
130
238
394
Sp. Def
90
166
306
Speed
60
112
240
Total
535
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Magnezone
Magnet Area Pokémon


It's Super Effective
Growth
| Pokédexes | Paldea #211Blueberry #118 |
|---|---|
| EV yield | 3 SpA |
| Catch rate | 30 |
| Base Exp. | 241 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magnemite Paldea #209 | Level 30 | ![]() Magneton Paldea #210 |
![]() Magneton Paldea #210 | Use Thunder Stone | ![]() Magnezone Paldea #211 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body that confuse the target. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Start | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Start | Tri Attack | ![]() | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Start | Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Start | Magnetic Flux | ![]() | Status | - | - | 20 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Start | Electric Terrain | ![]() | Status | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| 12 | Electro Ball | ![]() | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| 16 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| 20 | Spark | ![]() | Physical | 65 | 100 | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| 24 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| 28 | Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| 34 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| 40 | Discharge | ![]() | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| 46 | Metal Sound | ![]() | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| 52 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| 58 | Lock-On | ![]() | Status | - | - | 5 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| 64 | Zap Cannon | ![]() | Special | 120 | 50 | 5 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM001 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM007 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM017 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
| TM023 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 | Facade | ![]() | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM047 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 | Volt Switch | ![]() | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM049 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM051 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| TM066 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 | Sleep Talk | ![]() | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 | Electro Ball | ![]() | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM074 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM082 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM085 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM089 | Body Press | ![]() | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| TM093 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| TM096 | Eerie Impulse | ![]() | Status | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM099 | Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM104 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| TM121 | Heavy Slam | ![]() | Physical | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TM126 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM130 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| TM136 | Electric Terrain | ![]() | Status | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM147 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM152 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM163 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM170 | Steel Beam | ![]() | Special | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| TM171 | Tera Blast | ![]() | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM173 | Charge | ![]() | Status | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM178 | Gravity | ![]() | Status | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM180 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| TM204 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM210 | Supercell Slam | ![]() | Physical | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM211 | Electroweb | ![]() | Special | 55 | 95 | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| TM223 | Metal Sound | ![]() | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| TM225 | Hard Press | ![]() | Physical | 0 | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
Traits
Magnet Pull
Ability Slot 1
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Prevents Steel opponents from fleeing or switching out.
Sturdy
Ability Slot 2
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic(Hidden Ability)
Boosts the power of the Pokémon's move if it is the last to act that turn.
Strengthens moves to 1.3× their power when moving last.





























Physical
Status
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