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Magnemite

Magnemite

Paldea #209 in the Scarlet and Violet Pokédex • Magnet Pokémon

Magnemite

Paldea #209 in the Scarlet and Violet Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Galarian Slowbro

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

Paldea #209
ElectricSteel

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

Abilities

Magnet PullSturdyAnalytic(Hidden Ability)

It's Super Effective

Damage multipliers Magnemite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #209Blueberry #116
EV yield
1 SpA
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

Paldea #209

Level 30

Magneton

Magneton

Paldea #210

Magneton

Magneton

Paldea #210

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

Paldea #211

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartThunder ShockElectricSpecial4010030

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

4SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

8Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

12Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

16Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

20SparkElectricPhysical6510020

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

24ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target's Defense stat.

28Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

32Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

36DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

40Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

44Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

48Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

52Zap CannonElectricSpecial120505

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM072Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM093Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

TM096Eerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM099Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM104Iron DefenseSteelStatus--15

The user hardens its body's surface like iron, sharply boosting its Defense stat.

TM121Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM147Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM170Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM173ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM180Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

TM211ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

TM223Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic(Hidden Ability)

Boosts the power of the Pokémon's move if it is the last to act that turn.

Strengthens moves to 1.3× their power when moving last.

Paldea #325

Galarian Slowbro

Paldea #210

Magneton

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