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Electrode

Electrode

Paldea #208 in the Scarlet and Violet Pokédex • Ball Pokémon

Electrode

Paldea #208 in the Scarlet and Violet Pokédex • Ball Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

150

274

438

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hisuian Voltorb

Hisuian Electrode

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

Paldea #208
Electric

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

Abilities

SoundproofStaticAftermath(Hidden Ability)

It's Super Effective

Damage multipliers Electrode takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #208
EV yield
2 Spe
Catch rate
60
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

Paldea #207

Level 30

Electrode

Electrode

Paldea #208

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartThunder ShockElectricSpecial4010030

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

StartChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

StartEerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

9SparkElectricPhysical6510020

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

11RolloutRockPhysical309020

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

13ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target's Defense stat.

16Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

20SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

22Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

26Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

29Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

36Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

41DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

47ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

54Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

58Mirror CoatPsychicSpecial-10020

A retaliatory attack that counters any special move, inflicting double the damage taken.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM062Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM072Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM096Eerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM147Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM173ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM180Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM210Supercell SlamElectricPhysical1009515

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

TM211ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

TM223Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Protects against sound-based moves.

Static

Ability Slot 2

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Aftermath(Hidden Ability)

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Paldea #207

Hisuian Voltorb

Paldea #208

Hisuian Electrode

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