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Probopass

Probopass

Kitakami #108 in the Scarlet and Violet Pokédex • Compass Pokémon

Probopass

Kitakami #108 in the Scarlet and Violet Pokédex • Compass Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

55

103

229

Defense

145

265

427

Sp. Atk

75

139

273

Sp. Def

150

274

438

Speed

40

76

196

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gallade

Dusknoir

Probopass normal sprite

Normal

Shiny Probopass sprite

Shiny

Probopass

Compass Pokémon

Kitakami #108
RockSteel

Height

1.4 m (4'07")

Weight

340 kg (749.6 lbs)

Abilities

SturdyMagnet PullSand Force(Hidden Ability)

It's Super Effective

Damage multipliers Probopass takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Ground

Water

Resists

Poison

Normal

0.25×

Flying

0.25×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Kitakami #108
EV yield
1 Def, 2 SpD
Catch rate
60
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nosepass

Nosepass

Kitakami #107

Probopass

Probopass

Kitakami #108

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartIron DefenseSteelStatus--15

The user hardens its body's surface like iron, sharply boosting its Defense stat.

StartBlockNormalStatus--5

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

StartGravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

StartMagnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

13Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

16RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

19SparkElectricPhysical6510020

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

25Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

28Rock BlastRockPhysical259010

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

31DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

34SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

37Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

40Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

43Zap CannonElectricSpecial120505

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

43Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM076Rock BlastRockPhysical259010

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM089Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

TM093Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

TM099Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TM101Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM104Iron DefenseSteelStatus--15

The user hardens its body's surface like iron, sharply boosting its Defense stat.

TM116Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

TM121Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM133Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM150Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM170Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM176Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM179Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

TM186High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TM202Pain SplitNormalStatus--20

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM210Supercell SlamElectricPhysical1009515

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

TM220Meteor BeamRockSpecial1209010

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

TM223Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

TM225Hard PressSteelPhysical010010

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Head SmashRockPhysical150805

The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Prevents Steel opponents from fleeing or switching out.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Paldea #65

Gallade

Kitakami #141

Dusknoir

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