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Electivire

Electivire

Blueberry #12 in the Scarlet and Violet Pokédex • Thunderbolt Pokémon

Electivire

Blueberry #12 in the Scarlet and Violet Pokédex • Thunderbolt Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

123

225

379

Defense

67

125

256

Sp. Atk

95

175

317

Sp. Def

85

157

295

Speed

95

175

317

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Rhyperior

Magmortar

Electivire normal sprite

Normal

Shiny Electivire sprite

Shiny

Electivire

Thunderbolt Pokémon

Blueberry #12
Electric

Height

1.8 m (5'11")

Weight

138.6 kg (305.6 lbs)

Abilities

Motor DriveVital Spirit(Hidden Ability)

It's Super Effective

Damage multipliers Electivire takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #12
EV yield
3 Atk
Catch rate
30
Base Exp.
243

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
25 (6,400 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Elekid

Elekid

Blueberry #10

Level 30

Electabuzz

Electabuzz

Blueberry #11

Electabuzz

Electabuzz

Blueberry #11

Trade holding Electirizer

Electivire

Electivire

Blueberry #12

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

StartThunder ShockElectricSpecial4010030

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

StartQuick AttackNormalPhysical4010030

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

StartChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

12SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

16Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

20Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

24ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target's Defense stat.

28Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

34DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

40Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

46ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

52Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

58ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

64Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM055DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM064Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM072Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM096Eerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM125FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM147Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM173ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM192Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM210Supercell SlamElectricPhysical1009515

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

TM211ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

TM223Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Dynamic PunchFightingPhysical100505

The user attacks by punching the target with full concentrated power. This also confuses the target.

FeintNormalPhysical3010010

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Follow MeNormalStatus--20

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Hammer ArmFightingPhysical1009010

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Traits

Ability options available to this Pokémon in this game.

Motor Drive

Ability Slot 1

The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.

Absorbs Electric moves, raising Speed one stage.

Vital Spirit(Hidden Ability)

The Pokémon is full of vitality, and that prevents it from falling asleep.

Prevents sleep.

Blueberry #7

Rhyperior

Blueberry #15

Magmortar

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