Charge
Electric-type status move in Pokémon Sword and Shield.

StatusThe user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
| Pokémon | Type | Method |
|---|---|---|
![]() Pichu #193 | ![]() | Egg |
![]() Morpeko Hangry #344 | ![]() ![]() | Egg |
![]() Morpeko #344 | ![]() ![]() | Egg |

StatusCharge
Electric-type move
Move #
268
Introduced
Generation III
Power
-
Accuracy
-
PP
20
Priority
0
Machine
-
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aura Wheel | ![]() | Physical | - | 110 | 100 | 10 | 2 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. |
| Bolt Beak | ![]() | Physical | - | 85 | 100 | 10 | 2 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 1 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Charge Beam | ![]() | Special | - | 50 | 90 | 10 | 7 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 34 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | 100 | 15 | 27 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |
| Electric Terrain | ![]() | Status | - | - | 10 | 24 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | 100 | 10 | 42 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |
| Electroweb | ![]() | Special | 55 | 95 | 15 | 31 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 4 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 2 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Overdrive | ![]() | Special | - | 80 | 100 | 10 | 2 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 2 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Plasma Fists | ![]() | Physical | - | 100 | 100 | 15 | 1 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| Rising Voltage | ![]() | Special | - | 70 | 100 | 20 | 39 | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 12 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 21 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 90 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Cage | ![]() | Special | - | 80 | 90 | 15 | 1 | The user traps the target in a cage of sparking electricity for four to five turns. |
| Thunder Fang | ![]() | Physical | 65 | 95 | 15 | 41 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | 79 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 29 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 138 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 122 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 40 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 54 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 7 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 2 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |






























































Physical
Special