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SwSh / Pokédex

Tapu Koko

Back to Pokédex

Tapu Koko

National Pokédex #785 • Land Spirit Pokémon

Tapu Koko sprite

Normal

Shiny Tapu Koko sprite

Shiny

Details

Types

ElectricFairy

Category

Land Spirit Pokémon

Height

1.8 m (5'11")

Weight

20.5 kg (45.2 lbs)

National Pokédex

#0785

Pokédex

Nat. #785

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

115

211

361

Defense

85

157

295

Sp. Atk

95

175

317

Sp. Def

75

139

273

Speed

130

238

394

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Tapu Koko, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Spe
Catch rate
3
Base Exp.
285

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution

Evolution requirements shown in a compact table or chain view.
Tapu Koko

Tapu Koko

Nat. #785

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure70-

Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure70-

Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

5WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

10Fairy WindFairySpecial4010030

The user stirs up a fairy wind and strikes the target with it.

15False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

20SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

25Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

30ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

35AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

40ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

45DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

50Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

55Nature’s MadnessFairySpecial-9010

The user hits the target with the force of nature. It halves the target’s HP.

60Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

65Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

70Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

75Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM06FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM16ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM56U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM78AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM80Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM82ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

TM90Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

TM93Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

TM94False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR66Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR80Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Defog

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Echoed Voice

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Nature Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Roost

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Sky Attack

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Torment

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Electric Surge

Ability Slot 1

Turns the ground into Electric Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

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