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SwSh / Pokédex

Toxtricity Low Key Gmax

Back to Pokédex

Toxtricity Low Key Gmax

Gigantamax is a battle transformation available to a Pokémon with the Gigantamax Factor, rather than a separate catchable species. The learnset below describes its underlying Pokémon before transforming; G-Max moves replace eligible moves during battle.

Pokédex entries

Sword

When this Pokémon sounds as if it’s strumming a guitar, it’s actually clawing at the protrusions on its chest to generate electricity.

Shield

This short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.

Details

Types

ElectricPoison

Category

Punk Pokémon

Height

24 m (78'09") minimum

Weight

Unknown

National Pokédex

#0849

Pokédex

Galar #311
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

98

180

324

Defense

70

130

262

Sp. Atk

114

209

359

Sp. Def

70

130

262

Speed

75

139

273

Total

502

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Toxtricity Low Key Gmax, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #311
EV yield
2 SpA
Catch rate
45
Base Exp.
176
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
Temporary form does not hatch from Eggs
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Toxel

Toxel

Galar #310

Level 30 or higher with an original Bashful, Bold, Calm, Careful, Gentle, Lonely, Mild, Modest, Quiet, Relaxed, Serious or Timid nature; Mint effects do not change the resulting form

Toxtricity

Toxtricity

Galar #311

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartAcid

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Poison4010030
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartFlail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
StartSpark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
StartAcid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
StartBelch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
StartNoble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal-10030
StartEerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
StartNuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
StartTearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20
4Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
8Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
12Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
16Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
20Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
24Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
28Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
32Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
36Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
40Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
44Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Electric8010010
48Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010
52Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric--20
Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM03Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM93Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR73Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR80Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TR91Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
Moves this Pokémon can learn from move tutors in this game.
Class
Rising Voltage

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Electric7010020
Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-1005
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Learn as Toxel, then retain through evolution.

Normal-1005
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Steel-8540
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Learn as Toxel, then retain through evolution.

Steel-8540
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting4010020
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Learn as Toxel, then retain through evolution.

Fighting4010020
Ability options available to this Pokémon in this game.

Punk Rock

Ability Slot 1

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

Boosts sound-based moves and halves damage from the same moves.

Minus

Ability Slot 2

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Technician(Hidden Ability)

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

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