Rising Voltage
Electric-type special move in Pokémon Sword and Shield.

SpecialThe user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
| Pokémon | Type | Method |
|---|---|---|
![]() Grubbin #16 | ![]() | Move Tutor |
![]() Charjabug #17 | ![]() ![]() | Move Tutor |
![]() Vikavolt #18 | ![]() ![]() | Move Tutor |
![]() Yamper #46 | ![]() | Move Tutor |
![]() Boltund #47 | ![]() | Move Tutor |
![]() Joltik #64 | ![]() ![]() | Move Tutor |
![]() Galvantula #65 | ![]() ![]() | Move Tutor |
![]() Electrike #66 | ![]() | Move Tutor |
![]() Manectric #67 | ![]() | Move Tutor |
![]() Klink #113 | ![]() | Move Tutor |
![]() Klang #114 | ![]() | Move Tutor |
![]() Klinklang #115 | ![]() | Move Tutor |
![]() Mew #151 | ![]() | Move Tutor |
![]() Pikachu #194 | ![]() | Move Tutor |
![]() Raichu #195 | ![]() | Move Tutor |
![]() Raichu Alola #195 | ![]() ![]() | Move Tutor |
![]() Jolteon #198 | ![]() | Move Tutor |
![]() Chinchou #220 | ![]() ![]() | Move Tutor |
![]() Lanturn #221 | ![]() ![]() | Move Tutor |
![]() Toxtricity Amped #311 | ![]() ![]() | Move Tutor |
![]() Toxtricity Low Key #311 | ![]() ![]() | Move Tutor |
![]() Helioptile #318 | ![]() ![]() | Move Tutor |
![]() Heliolisk #319 | ![]() ![]() | Move Tutor |
![]() Morpeko #344 | ![]() ![]() | Move Tutor |
![]() Morpeko Hangry #344 | ![]() ![]() | Move Tutor |
![]() Togedemaru #348 | ![]() ![]() | Move Tutor |
![]() Pincurchin #353 | ![]() | Move Tutor |
![]() Rotom Heat #372 | ![]() ![]() | Move Tutor |
![]() Rotom Frost #372 | ![]() ![]() | Move Tutor |
![]() Rotom Fan #372 | ![]() ![]() | Move Tutor |
![]() Rotom #372 | ![]() ![]() | Move Tutor |
![]() Rotom Mow #372 | ![]() ![]() | Move Tutor |
![]() Rotom Wash #372 | ![]() ![]() | Move Tutor |
![]() Dracozolt #374 | ![]() ![]() | Move Tutor |
![]() Arctozolt #375 | ![]() ![]() | Move Tutor |
![]() Emolga #587 | ![]() ![]() | Move Tutor |
![]() Zekrom #644 | ![]() ![]() | Move Tutor |
![]() Zeraora #807 | ![]() | Move Tutor |
![]() Regieleki #894 | ![]() | Move Tutor |

SpecialRising Voltage
Electric-type move
Move #
804
Introduced
Generation VIII
Power
70
Accuracy
100
PP
20
Priority
0
Machine
-
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aura Wheel | ![]() | Physical | - | 110 | 100 | 10 | 2 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. |
| Bolt Beak | ![]() | Physical | - | 85 | 100 | 10 | 2 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 1 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Charge | ![]() | Status | - | - | - | 20 | 31 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | - | 50 | 90 | 10 | 7 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 34 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | 100 | 15 | 27 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |
| Electric Terrain | ![]() | Status | - | - | 10 | 24 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | 100 | 10 | 42 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |
| Electroweb | ![]() | Special | 55 | 95 | 15 | 31 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 4 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 2 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Overdrive | ![]() | Special | - | 80 | 100 | 10 | 2 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 2 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Plasma Fists | ![]() | Physical | - | 100 | 100 | 15 | 1 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 12 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 21 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 90 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Cage | ![]() | Special | - | 80 | 90 | 15 | 1 | The user traps the target in a cage of sparking electricity for four to five turns. |
| Thunder Fang | ![]() | Physical | 65 | 95 | 15 | 41 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | 79 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 29 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 138 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 122 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 40 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 54 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 7 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 2 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |






































































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