SwSh / Pokédex

Regieleki

Back to Pokédex

Regieleki in Pokémon Sword & Shield

Crown Tundra Pokédex #200 • Electron Pokémon

Regieleki in the National Pokédex

Pokédex entries

Sword

This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.

Shield

Its entire body is made up of a single organ that generates electrical energy. Regieleki is capable of creating all Galar’s electricity.

Pokémon details

Type

Electric

Category

Electron Pokémon

Abilities

Height

1.2 m (3'11")

Weight

145 kg (319.7 lbs)

National Pokédex

#0894

Pokédex

Crown #200

Regieleki in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

100

184

328

Defense

50

94

218

Sp. Atk

100

184

328

Sp. Def

50

94

218

Speed

200

364

548

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Regieleki, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #200
EV yield
3 Spe
Catch rate
3
Base Exp.
290

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Regieleki

Regieleki

Crown #200

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Split-Decision Ruins

Wild Pokémon

Interactable Pokémon70-

The Crown Tundra Expansion Pass required, Open Split-Decision Ruins with Regirock, Regice and Registeel; choose and light Regieleki’s pattern; one of Regieleki/Regidrago per save

Sword
LocationMethodLevelChanceConditions

Split-Decision Ruins

Wild Pokémon

Interactable Pokémon70-

The Crown Tundra Expansion Pass required, Open Split-Decision Ruins with Regirock, Regice and Registeel; choose and light Regieleki’s pattern; one of Regieleki/Regidrago per save

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartRapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
6Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric559515
12Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
18Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
24Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
30Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005
36Thunder Cage

The user traps the target in a cage of sparking electricity for four to five turns.

Electric809015
42Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
48Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
54Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
60Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5
66Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
72Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
78Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM20Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM82Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric559515
TM90Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
TM93Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR80Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015

Moves this Pokémon can learn from move tutors in this game.
Class
Rising Voltage

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Electric7010020

Ability options available to this Pokémon in this game.

Transistor

Ability Slot 1

Powers up Electric-type moves.

Powers up Electric-type moves.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase