| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. |  |  | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. |  |  | 60 | - | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |  |  | 120 | 100 | 10 |
| TM12 | Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |  |  | 125 | 100 | 10 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. |  |  | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |  |  | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |  |  | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. |  |  | - | 100 | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |  |  | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. |  |  | 60 | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |  |  | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |  |  | 60 | 95 | 15 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. |  |  | 25 | 100 | 30 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |  |  | 55 | 95 | 15 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |  |  | 70 | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |  |  | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. |  |  | 60 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. |  |  | - | 100 | 10 |
| TM63 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |  |  | 55 | 100 | 15 |
| TM85 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |  |  | 55 | 95 | 15 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |  |  | - | - | 10 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. |  |  | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |  |  | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. |  |  | - | 100 | 5 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |  |  | 80 | 100 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. |  |  | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |  |  | 120 | 100 | 5 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. |  |  | 90 | 100 | 10 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |  |  | - | - | 20 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |  |  | 120 | 100 | 5 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |  |  | 80 | 100 | 15 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. |  |  | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |  |  | - | - | 20 |
| TR72 | Power Whip The user violently whirls its vines, tentacles, or the like to harshly lash the target. |  |  | 120 | 85 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR93 | Darkest Lariat The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. |  |  | 85 | 100 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |  |  | 80 | 100 | 15 |