SwSh / Moves

Ancient Power

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Ancient Power in Pokémon Sword & Shield

Rock-type special move in Pokémon Sword and Shield.

Move text

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Move details

Introduced

Generation II

Power

60

Accuracy

100

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Swinub

Galar #75

IceGround
Egg

Krabby

Galar #98

Water
Egg

Kingler

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler

Galar #99

Water
Learn as Krabby, then retain through evolution.

Kingler Gigantamax

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler Gigantamax

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler Gigantamax

Galar #99

Water
Learn as Krabby, then retain through evolution.

Wooper

Galar #100

WaterGround
Egg

Quagsire

Galar #101

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Quagsire

Galar #101

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Quagsire

Galar #101

WaterGround
Learn as Wooper, then retain through evolution.

Corphish

Galar #102

Water
Egg

Crawdaunt

Galar #103

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crawdaunt

Galar #103

WaterDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crawdaunt

Galar #103

WaterDark
Learn as Corphish, then retain through evolution.

Bronzor

Galar #118

SteelPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bronzong

Galar #119

SteelPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Diglett

Galar #164

Ground
Egg

Diglett Alola

Galar #164

GroundSteel
Egg

Dugtrio

Galar #165

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dugtrio

Galar #165

Ground
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dugtrio

Galar #165

Ground
Learn as Diglett, then retain through evolution.

Dugtrio Alola

Galar #165

GroundSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dugtrio Alola

Galar #165

GroundSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dugtrio Alola

Galar #165

GroundSteel
Learn as Diglett Alola, then retain through evolution.

Onix

Galar #178

RockGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Steelix

Galar #179

SteelGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shuckle

Galar #227

BugRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyhorn

Galar #264

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhydon

Galar #265

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyperior

Galar #266

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mawile

Galar #295

SteelFairy
Egg

Sigilyph

Galar #297

PsychicFlying
Egg

Torkoal

Galar #300

Fire
Egg

Lapras

Galar #361

WaterIce
Egg

Lapras Gigantamax

Galar #361

WaterIce
Egg

Lunatone

Galar #362

RockPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Solrock

Galar #363

RockPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Stonjourner

Galar #369

Rock
Egg

Charmander

Galar #378

Fire
Egg

Charmeleon

Galar #379

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmeleon

Galar #379

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charmeleon

Galar #379

Fire
Learn as Charmander, then retain through evolution.

Charizard

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard

Galar #380

FireFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charizard

Galar #380

FireFlying
Learn as Charmander, then retain through evolution.

Charizard Gigantamax

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard Gigantamax

Galar #380

FireFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charizard Gigantamax

Galar #380

FireFlying
Learn as Charmander, then retain through evolution.

Larvitar

Galar #383

RockGround
Egg

Pupitar

Galar #384

RockGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pupitar

Galar #384

RockGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pupitar

Galar #384

RockGround
Learn as Larvitar, then retain through evolution.

Tyranitar

Galar #385

RockDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tyranitar

Galar #385

RockDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Tyranitar

Galar #385

RockDark
Learn as Larvitar, then retain through evolution.

Carvanha

Armor #111

WaterDark
Egg

Sharpedo

Armor #112

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sharpedo

Armor #112

WaterDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Accelerock

The user smashes into the target at high speed. This move always goes first.

Rock

-

40100203
Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Rock

-

1009551
Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock

-

15080533
Meteor Beam

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Rock

-

120901071
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock801002026
Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock25901086
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock

-

--2099
Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010338
Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock

-

50901545
Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515300
Rock Wrecker

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Rock

-

1509053
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock

-

309020148
Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10196
Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Rock

-

5010015103
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20149
Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805181
Tar Shot

The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.

Rock

-

-100152
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock

-

--1054