| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |  |  | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |  |  | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. |  |  | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. |  |  | 80 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |  |  | 60 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. |  |  | 25 | 90 | 10 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. |  |  | 65 | 100 | 10 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |  |  | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |  |  | 60 | 100 | 20 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. |  |  | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |  |  | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. |  |  | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. |  |  | 90 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. |  |  | 100 | 100 | 10 |
| TR16 | Waterfall The user charges at the target and may make it flinch. |  |  | 80 | 100 | 15 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |  |  | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR24 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. |  |  | 120 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |  |  | 80 | 100 | 15 |
| TR62 | Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. |  |  | 85 | 100 | 10 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |  |  | 80 | 90 | 15 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. |  |  | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. |  |  | 100 | 80 | 5 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. |  |  | 80 | 100 | 15 |
| TR97 | Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |  |  | 85 | 100 | 10 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |  |  | 85 | 100 | 10 |