Onix in Pokémon Sword & Shield
Galar Pokédex #178 • Rock Snake Pokémon
Onix in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
Shield
It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Onix in Other Games
National Dex pageMin
Max
HP
35
180
274
Attack
45
85
207
Defense
160
292
460
Sp. Atk
30
58
174
Sp. Def
45
85
207
Speed
70
130
262
Total
385
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #178 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 45 |
| Base Exp. | 77 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Onix Galar #178 | Trade holding Metal Coat | ![]() Steelix Galar #179 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Random in Grass | 26-28 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Overcast |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Snowing |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 16 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 16 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 84 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 84, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 84 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 84, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Seat Wild Pokémon | Random in Grass | 30-35 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Random in Grass | 26-28 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Overcast |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Snowing |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Rolling Fields Main Area | Special Overworld Encounters | 26 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 16 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 16 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 45 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 45, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 83 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 84 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 84, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 84 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 84, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Rock Throw The user picks up and throws a small rock at the target to attack. | ![]() | ![]() | 50 | 90 | 15 |
| Start | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| 4 | Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. | ![]() | ![]() | 50 | 100 | 15 |
| 8 | Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 20 |
| 12 | Dragon Breath The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ![]() | ![]() | 60 | 100 | 20 |
| 16 | Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| 20 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 24 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| 28 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| 32 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 36 | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| 40 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| 44 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| 48 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| 52 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| 56 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM49 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TM99 | Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ![]() | ![]() | 60 | 100 | 15 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR51 | Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ![]() | ![]() | - | - | 20 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TR62 | Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. | ![]() | ![]() | 85 | 100 | 10 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR87 | Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ![]() | ![]() | 80 | 95 | 10 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | ![]() | ![]() | 95 | 95 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ![]() | ![]() | 120 | 90 | 10 |
| Scorching Sands The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ![]() | ![]() | 70 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | 60 | 90 | 10 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ![]() | ![]() | 150 | 80 | 5 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 250 | 100 | 5 |
| Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 30 | 5 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 130 | 100 | 10 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Twister The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
Rock Head
Ability Slot 1
Protects the Pokémon from recoil damage.
Protects against recoil damage.
Sturdy
Ability Slot 2
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor(Hidden Ability)
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Physical hits lower Defense by one stage and raise Speed by two stages.




















































