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SwSh / Pokédex

Exeggcute

Back to Pokédex

Exeggcute

Isle of Armor Pokédex #205 • Egg Pokémon

Exeggcute sprite

Normal

Shiny Exeggcute sprite

Shiny

Pokédex entries

Sword

Though it may look like it’s just a bunch of eggs, it’s a proper Pokémon. Exeggcute communicates with others of its kind via telepathy, apparently.

Shield

These Pokémon get nervous when they’re not in a group of six. The minute even one member of the group goes missing, Exeggcute become cowardly.

Details

Types

GrassPsychic

Category

Egg Pokémon

Height

0.4 m (1'04")

Weight

2.5 kg (5.5 lbs)

National Pokédex

#0102

Pokédex

Armor #205

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

40

76

196

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

45

85

207

Speed

40

76

196

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Exeggcute, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #205
EV yield
1 Def
Catch rate
90
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Insular Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Insular Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stepping-Stone Sea

Main Area

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Stepping-Stone Sea

Main Area

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Workout Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Insular Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Insular Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stepping-Stone Sea

Main Area

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Stepping-Stone Sea

Main Area

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Main Area

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Area 2

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Area 2

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Workout Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Workout Sea

Wild Pokémon

Overworld40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 117 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 145 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 145, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 154 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 154 (common beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 154, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Held Items

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

5ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

10Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

15Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

20ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

25SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

30Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

35Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

40ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

45UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

50Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

55Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM28Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM50Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM88Grassy TerrainGrassStatus--10

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR22Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR59Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR71Leaf StormGrassSpecial130905

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Grassy GlideGrassPhysical7010020

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

MoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dream Eater

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicSpecial10010015

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Explosion

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Gravity

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--5

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Infestation

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Nature Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Psybeam

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Rollout

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Take Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Teleport

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--20

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

Harvest(Hidden Ability)

May create another Berry after one is used.

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

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