Onix in Pokémon Brilliant Diamond & Shining Pearl
#34 in the Brilliant Diamond and Shining Pearl Pokédex • Rock Snake Pokémon
Onix in the National PokédexPokédex entries
Brilliant Diamond
When it travels underground, it causes rumbling and tremors. It can move at 50 mph.
Shining Pearl
It squirms through the ground using its long and rugged body. It always eats while burrowing.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Onix in Other Games
National Dex pageMin
Max
HP
35
180
274
Attack
45
85
207
Defense
160
292
460
Sp. Atk
30
58
174
Sp. Def
45
85
207
Speed
70
130
262
Total
385
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #34 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 45 |
| Base Exp. | 77 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Onix #34 | Trade holding Metal Coat | ![]() Steelix #35 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Grand Underground Grand Underground — Rocky Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Volcanic Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Sandsear Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Big Bluff Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Typhlo Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Iron Island Iron Island — 1F | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B1F Left Cave | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B1F Right Cave | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B2F Left Cave | Walking | 32-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B2F Right Cave | Walking | 31-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B3F | Walking | 32-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Mine Oreburgh Mine — 1F | Walking | 8 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Mine Oreburgh Mine — B1F | Walking | 8-9 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — 1F | Walking | 50-52 | 15% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B1F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B2F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B3F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Stark Mountain Stark Mountain — Entrance | Walking | 54 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Stark Mountain Stark Mountain — Interior | Walking | 56 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — 1F | Walking | 44 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — 2F | Walking | 45 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — Nat Dex Area | Walking | 50 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — Nat Dex Exit Area | Walking | 50 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Grand Underground Grand Underground — Rocky Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Volcanic Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Sandsear Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Big Bluff Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Typhlo Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Iron Island Iron Island — 1F | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B1F Left Cave | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B1F Right Cave | Walking | 32-33 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B2F Left Cave | Walking | 32-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B2F Right Cave | Walking | 31-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Iron Island Iron Island — B3F | Walking | 32-33 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Mine Oreburgh Mine — 1F | Walking | 8 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Oreburgh Mine Oreburgh Mine — B1F | Walking | 8-9 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — 1F | Walking | 50-52 | 15% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B1F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B2F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Snowpoint Temple Snowpoint Temple — B3F | Walking | 52-53 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Stark Mountain Stark Mountain — Entrance | Walking | 54 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Stark Mountain Stark Mountain — Interior | Walking | 56 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — 1F | Walking | 44 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — 2F | Walking | 45 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — Nat Dex Area | Walking | 50 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Victory Road Victory Road — Nat Dex Exit Area | Walking | 50 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Bind | ![]() | ![]() | 15 | 85 | 20 |
| Start | Tackle | ![]() | ![]() | 40 | 100 | 35 |
| Start | Rock Throw | ![]() | ![]() | 50 | 90 | 15 |
| Start | Harden | ![]() | ![]() | - | - | 30 |
| 4 | Smack Down | ![]() | ![]() | 50 | 100 | 15 |
| 8 | Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 20 |
| 12 | Dragon Breath | ![]() | ![]() | 60 | 100 | 20 |
| 16 | Curse | ![]() | ![]() | - | - | 10 |
| 20 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 24 | Screech | ![]() | ![]() | - | 85 | 40 |
| 28 | Sand Tomb | ![]() | ![]() | 35 | 85 | 15 |
| 32 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 36 | Slam | ![]() | ![]() | 80 | 75 | 20 |
| 40 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| 44 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| 48 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| 52 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| 56 | Double-Edge | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM05 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | - | 20 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM28 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM59 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | ![]() | ![]() | 85 | 100 | 10 |
| TM64 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM69 | Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 20 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | ![]() | ![]() | - | 100 | 5 |
| TM76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM80 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM91 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TM96 | Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM100 | Rock Climb A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. | ![]() | ![]() | 90 | 85 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Block | ![]() | ![]() | - | - | 5 |
| Defense Curl | ![]() | ![]() | - | - | 40 |
| Dragon Tail | ![]() | ![]() | 60 | 90 | 10 |
| Flail | ![]() | ![]() | - | 100 | 15 |
| Head Smash | ![]() | ![]() | 150 | 80 | 5 |
| Heavy Slam | ![]() | ![]() | - | 100 | 10 |
| Rock Blast | ![]() | ![]() | 25 | 90 | 10 |
| Rollout | ![]() | ![]() | 30 | 90 | 20 |
| Wide Guard | ![]() | ![]() | - | - | 10 |
Rock Head
Ability Slot 1
Protects against recoil damage.
Sturdy
Ability Slot 2
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor(Hidden Ability)
Physical hits lower Defense by one stage and raise Speed by two stages.





















































