Kingler in Pokémon Sword & Shield
Galar Pokédex #99 • Pincer Pokémon
Kingler in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Shield
Its oversized claw is very powerful, but when it’s not in battle, the claw just gets in the way.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Kingler in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
130
238
394
Defense
115
211
361
Sp. Atk
50
94
218
Sp. Def
50
94
218
Speed
75
139
273
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #99Isle of Armor #39 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 60 |
| Base Exp. | 166 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Krabby Galar #98 | Level 28 | ![]() Kingler Galar #99 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 25% | - |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Axew's Eye Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Axew's Eye Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Axew's Eye Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | Special Overworld Encounters | 31 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Special Overworld Encounters | 31 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
West Lake Axewell Wild Pokémon | Special Overworld Encounters | 28 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
West Lake Axewell Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 25-30 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 25-30 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 35-40 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 35-40 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 45-50 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 45-50 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 55-60 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 55-60 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.35% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 25% | - |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Axew's Eye Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Axew's Eye Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Axew's Eye Wild Pokémon | Overworld | 36-40 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Axew's Eye Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | Special Overworld Encounters | 31 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Special Overworld Encounters | 31 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
West Lake Axewell Wild Pokémon | Special Overworld Encounters | 28 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
West Lake Axewell Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 26 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 42 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 78 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 78, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 25-30 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 25-30 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 35-40 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 35-40 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 45-50 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 45-50 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 55-60 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 91 (rare beam) | Max Raid Battle | 55-60 | 10% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.35% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| Start | Metal Claw The target is raked with steel claws. This may also raise the user’s Attack stat. | ![]() | ![]() | 50 | 95 | 35 |
| Start | Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| Start | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| 12 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| 16 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 20 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 24 | Stomp The target is stomped with a big foot. This may also make the target flinch. | ![]() | ![]() | 65 | 100 | 20 |
| 31 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| 36 | Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 |
| 42 | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| 48 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| 54 | Crabhammer The target is hammered with a large pincer. Critical hits land more easily. | ![]() | ![]() | 100 | 90 | 10 |
| 60 | Guillotine A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM83 | Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR60 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | ![]() | ![]() | 95 | 95 | 10 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 5 |
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 60 | 100 | 5 |
| Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. Learn as Krabby, then retain through evolution. | ![]() | ![]() | 60 | 100 | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 95 | 20 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Learn as Krabby, then retain through evolution. | ![]() | ![]() | 65 | 100 | 20 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Learn as Krabby, then retain through evolution. | ![]() | ![]() | 70 | 100 | 15 |
| Quash The user suppresses the target and makes its move go last. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 20 |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Learn as Krabby, then retain through evolution. | ![]() | ![]() | 70 | 100 | 20 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Vise Grip The target is gripped and squeezed from both sides to inflict damage. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 55 | 100 | 30 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
Hyper Cutter
Ability Slot 1
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Ability Slot 2
A hard shell protects the Pokémon from critical hits.
Protects against critical hits.
Sheer Force(Hidden Ability)
Removes additional effects to increase the power of moves when attacking.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.



















































