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B2/W2 / Pokédex

Kingler

Back to Pokédex

Kingler

#99 in the Black 2 and White 2 Pokédex • Pincer Pokémon

Kingler sprite

Normal

Shiny Kingler sprite

Shiny

Pokédex entries

Pokémon Black 2

The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.

Pokémon White 2

The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.

Details

Type

Water

Category

Pincer Pokémon

Height

1.3 m (4'03")

Weight

60 kg (132.3 lbs)

National Pokédex

#0099

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

130

238

394

Defense

115

211

361

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

75

139

273

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Kingler, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
60
Base Exp.
166

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Krabby

Krabby

#98

Level 28

Kingler

Kingler

#99

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Virbank City

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank City

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank City

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Unova Route 18 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto55-59-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Sheer Force; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

White 2
LocationMethodLevelChanceConditions

Virbank City

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank City

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank City

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Unova Route 18 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto55-59-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Sheer Force; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartViceGripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

StartMud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

StartWide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

5ViceGripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

9LeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

11HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

15Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

19Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

21Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

25StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

32ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

37GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

44SlamNormalPhysical807520

The target is slammed with a long tail, vines, etc., to inflict damage.

51BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

56CrabhammerWaterPhysical909010

The target is hammered with a large pincer. Critical hits land more easily.

63FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AgilityPsychicStatus--30

Prior evolution: egg

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

AmnesiaPsychicStatus--20

Prior evolution: egg

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Ancient PowerRockSpecial601005

Prior evolution: egg

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

BideNormalPhysical--10

Prior evolution: egg

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Chip AwayNormalPhysical7010020

Prior evolution: egg

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Fury CutterBugPhysical209520

PokéTransfer from Generation IV

The target is slashed with scythes or claws. Its power increases if it hits in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Hyper Cutter

Ability Slot 1

Prevents other Pokémon from lowering Attack stat.

Prevents Attack from being lowered by other Pokémon.

Shell Armor

Ability Slot 2

The Pokémon is protected against critical hits.

Protects against critical hits.

Sheer Force(Hidden Ability)

Removes added effects to increase move damage.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

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