Kingler
#99 in the FireRed and LeafGreen Pokédex • Pincer Pokémon
FireRed
Its large and hard pincer has 10,000- horsepower strength. However, being so big, it is unwieldy to move.
LeafGreen
The large pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Krabby #98 | Level 28 | ![]() Kingler #99 |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sea Route 19 Road 19 | Fishing with a Super Rod | 25-35 | 4% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 25-35 | 4% | - |
Pallet Town | Fishing with a Super Rod | 25-35 | 4% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 25-35 | 4% | - |
Icefall Cave Icefall Cave (waterfall) | Fishing with a Super Rod | 25-35 | 4% | - |
Kindle Road | Fishing with a Super Rod | 25-35 | 4% | - |
Treasure Beach | Fishing with a Super Rod | 25-35 | 4% | - |
Bond Bridge | Fishing with a Super Rod | 25-35 | 4% | - |
Resort Gorgeous | Fishing with a Super Rod | 25-35 | 4% | - |
Water Labyrinth | Fishing with a Super Rod | 25-35 | 4% | - |
Five Isle Meadow | Fishing with a Super Rod | 25-35 | 4% | - |
Memorial Pillar | Fishing with a Super Rod | 25-35 | 4% | - |
Outcast Island | Fishing with a Super Rod | 25-35 | 4% | - |
Green Path | Fishing with a Super Rod | 25-35 | 4% | - |
Water Path | Fishing with a Super Rod | 25-35 | 4% | - |
Trainer Tower | Fishing with a Super Rod | 25-35 | 4% | - |
Tanoby Ruins | Fishing with a Super Rod | 25-35 | 4% | - |
One Island | Fishing with a Super Rod | 25-35 | 4% | - |
Five Island | Fishing with a Super Rod | 25-35 | 4% | - |

Normal

Shiny
Kingler
Pincer Pokémon

HP
55
Attack
130
Defense
115
Sp. Atk
50
Sp. Def
50
Speed
75
Total
475
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Vise Grip | ![]() | Physical | 55 | 100 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| Start | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The foe is attacked with steel claws. It may also raise the user’s ATTACK. |
| 5 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| 12 | Vise Grip | ![]() | Physical | 55 | 100 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| 16 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| 23 | Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling mud. It also reduces the foe’s SPEED. |
| 27 | Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may make the foe flinch. |
| 38 | Guillotine | ![]() | Physical | - | 30 | 5 | A vicious tearing attack with pincers. The foe will faint if it hits. |
| 42 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| 57 | Crabhammer | ![]() | Physical | 100 | 85 | 10 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
| 65 | Flail | ![]() | Physical | - | 100 | 15 | A desperate attack that becomes more powerful the less HP the user has. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
Hyper Cutter
Prevents ATTACK reduction.
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Blocks critical hits.
Protects against critical hits.





















Physical
Status
Special





