Voltorb
#100 in the FireRed and LeafGreen Pokédex • Ball Pokémon
Voltorb
#100 in the FireRed and LeafGreen Pokédex • Ball Pokémon
Stats
Min
Max
HP
40
190
284
Attack
30
58
174
Defense
50
94
218
Sp. Atk
55
103
229
Sp. Def
55
103
229
Speed
100
184
328
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Voltorb
Ball Pokémon

Growth
| EV yield | 1 Spe |
|---|---|
| Catch rate | 190 |
| Base Exp. | 66 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

FireRed
A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.

LeafGreen
Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #100 | Level 30 | ![]() Electrode #101 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 20% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 5% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 4% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 20% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 25 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 20% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 5% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 4% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 20% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 25 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Charge | ![]() | Status | - | - | 20 | The user charges power to boost the ELECTRIC move it uses next. |
| 8 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 15 | Sonic Boom | ![]() | Physical | - | 90 | 20 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| 21 | Spark | ![]() | Special | 65 | 100 | 20 | An electrically charged tackle that may also paralyze the foe. |
| 27 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user blows up to inflict severe damage, even making itself faint. |
| 32 | Rollout | ![]() | Physical | 30 | 90 | 20 | A 5-turn rolling attack that becomes stronger each time it hits. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 42 | Swift | ![]() | Physical | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 46 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| 49 | Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that pays back the foe’s special attack double. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Traits
Soundproof
Avoids sound-based moves.
Protects against sound-based moves.
Static
Paralyzes on contact.
Has a 30% chance of paralyzing attacking Pokémon on contact.


































Physical
Status
Special




