Voltorb
#100 in the FireRed and LeafGreen Pokédex • Ball Pokémon
FireRed
A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
LeafGreen
Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #100 | Level 30 | ![]() Electrode #101 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 20% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 5% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 4% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 20% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 25 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 20% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 10% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 5% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 4% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 14 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 20% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 25 | 10% | - |

Normal

Shiny
Voltorb
Ball Pokémon

HP
40
Attack
30
Defense
50
Sp. Atk
55
Sp. Def
55
Speed
100
Total
330
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0.5× from



| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Charge | ![]() | Status | - | - | 20 | The user charges power to boost the ELECTRIC move it uses next. |
| 8 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 15 | Sonic Boom | ![]() | Special | - | 90 | 20 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| 21 | Spark | ![]() | Physical | 65 | 100 | 20 | An electrically charged tackle that may also paralyze the foe. |
| 27 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user blows up to inflict severe damage, even making itself faint. |
| 32 | Rollout | ![]() | Physical | 30 | 90 | 20 | A 5-turn rolling attack that becomes stronger each time it hits. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 42 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 46 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| 49 | Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that pays back the foe’s special attack double. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Soundproof
Avoids sound-based moves.
Protects against sound-based moves.
Static
Paralyzes on contact.
Has a 30% chance of paralyzing attacking Pokémon on contact.





















Physical
Status
Special




