Electrode
#101 in the FireRed and LeafGreen Pokédex • Ball Pokémon
FireRed
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
LeafGreen
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #100 | Level 30 | ![]() Electrode #101 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 58 | 5% | - |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 61 | 4% | - |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 64 | 4% | - |
Kanto Power Plant Power Plant | Static encounter, only one chance | 34 | 100% | - |
Kanto Power Plant Power Plant | Static encounter, only one chance | 34 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 58 | 5% | - |
Cerulean Cave Cerulean Cave (2F) | Walking in tall grass or a cave | 61 | 4% | - |
Cerulean Cave Cerulean Cave (B1F) | Walking in tall grass or a cave | 64 | 4% | - |
Kanto Power Plant Power Plant | Static encounter, only one chance | 34 | 100% | - |
Kanto Power Plant Power Plant | Static encounter, only one chance | 34 | 100% | - |

Normal

Shiny
Electrode
Ball Pokémon

HP
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
150
Total
490
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0.5× from



| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Sonic Boom | ![]() | Special | - | 90 | 20 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| Start | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| Start | Charge | ![]() | Status | - | - | 20 | The user charges power to boost the ELECTRIC move it uses next. |
| 8 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 15 | Sonic Boom | ![]() | Special | - | 90 | 20 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| 21 | Spark | ![]() | Physical | 65 | 100 | 20 | An electrically charged tackle that may also paralyze the foe. |
| 27 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user blows up to inflict severe damage, even making itself faint. |
| 34 | Rollout | ![]() | Physical | 30 | 90 | 20 | A 5-turn rolling attack that becomes stronger each time it hits. |
| 41 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 48 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 54 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| 59 | Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that pays back the foe’s special attack double. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict terrible damage even while fainting itself. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Soundproof
Avoids sound-based moves.
Protects against sound-based moves.
Static
Paralyzes on contact.
Has a 30% chance of paralyzing attacking Pokémon on contact.





















Physical
Special
Status




