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Electrode

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Electrode

#101 in the Kanto Pokédex • Ball Pokémon

Electrode in the National Pokédex
Electrode sprite

Normal

Shiny Electrode sprite

Shiny

Pokédex entries

FireRed

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

LeafGreen

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Pokémon details

Type

Electric

Category

Ball Pokémon

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

National Pokédex

#0101

Kanto Pokédex

#101

Electrode in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

140

256

416

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

Type-only matchups for Electrode, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Spe
Catch rate
60
Base Exp.
150

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,375 steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#100

Level 30

Electrode

Electrode

#101

Fixed encounter

Two fixed Electrode can be battled inside the Power Plant. It also appears in the wild in Cerulean Cave in the post-game, and a Raichu can be traded for one at the Pokémon Lab on Cinnabar Island.

Cerulean Cave, Cinnabar Island, Power Plant

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackleNormal359535
StartSonic BoomNormal-9020
StartScreechNormal-8540
StartChargeElectric--20
8ScreechNormal-8540
15Sonic BoomNormal-9020
21SparkElectric6510020
27Self-DestructNormal2001005
34RolloutRock309020
41Light ScreenPsychic--30
48SwiftNormal60-20
54ExplosionNormal2501005
59Mirror CoatPsychic-10020

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.

Moves this Pokémon can learn from move tutors in this game.
Class
ExplosionNormal2501005
MimicNormal--10
SubstituteNormal--10
Thunder WaveElectric-10020

Ability options available to this Pokémon in this game.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

Static

Paralyzes on contact.

Has a 33.3% (one-third) chance of paralyzing attacking Pokémon on contact.

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