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Electrode

#101 in the FireRed and LeafGreen Pokédex • Ball Pokémon

FireRed

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

LeafGreen

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

172
PokémonRequiresEvolution
Voltorb

Voltorb

#100

Level 30

Electrode

Electrode

#101

FireRed

LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in tall grass or a cave585%

-

Cerulean Cave

Cerulean Cave (2F)

Walking in tall grass or a cave614%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in tall grass or a cave644%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

LeafGreen

LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in tall grass or a cave585%

-

Cerulean Cave

Cerulean Cave (2F)

Walking in tall grass or a cave614%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in tall grass or a cave644%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Voltorb

Exeggcute

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

#101
Electric

Height

1.2 m

Weight

66.6 kg

Base XP

172

Abilities

SoundproofStatic

HP

60

Attack

50

Defense

70

Sp. Atk

80

Sp. Def

80

Speed

150

Total

490

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartSonic BoomNormalSpecial-9020

The foe is hit with a shock wave that always inflicts 20- HP damage.

StartScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

StartChargeElectricStatus--20

The user charges power to boost the ELECTRIC move it uses next.

8ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

15Sonic BoomNormalSpecial-9020

The foe is hit with a shock wave that always inflicts 20- HP damage.

21SparkElectricPhysical6510020

An electrically charged tackle that may also paralyze the foe.

27Self-DestructNormalPhysical2001005

The user blows up to inflict severe damage, even making itself faint.

34RolloutRockPhysical309020

A 5-turn rolling attack that becomes stronger each time it hits.

41Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

48SwiftNormalSpecial60-20

Star-shaped rays that never miss are fired at all foes in battle.

54ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

59Mirror CoatPsychicSpecial-10020

A retaliation move that pays back the foe’s special attack double.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

Static

Paralyzes on contact.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Electrode

Electrode

#101 in the FireRed and LeafGreen Pokédex • Ball Pokémon

FireRed

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

LeafGreen

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

172
PokémonRequiresEvolution
Voltorb

Voltorb

#100

Level 30

Electrode

Electrode

#101

FireRed

LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in tall grass or a cave585%

-

Cerulean Cave

Cerulean Cave (2F)

Walking in tall grass or a cave614%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in tall grass or a cave644%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

LeafGreen

LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in tall grass or a cave585%

-

Cerulean Cave

Cerulean Cave (2F)

Walking in tall grass or a cave614%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in tall grass or a cave644%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Kanto Power Plant

Power Plant

Static encounter, only one chance34100%

-

Voltorb

Exeggcute

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

#101
Electric

Height

1.2 m

Weight

66.6 kg

Base XP

172

Abilities

SoundproofStatic

HP

60

Attack

50

Defense

70

Sp. Atk

80

Sp. Def

80

Speed

150

Total

490

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartSonic BoomNormalSpecial-9020

The foe is hit with a shock wave that always inflicts 20- HP damage.

StartScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

StartChargeElectricStatus--20

The user charges power to boost the ELECTRIC move it uses next.

8ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

15Sonic BoomNormalSpecial-9020

The foe is hit with a shock wave that always inflicts 20- HP damage.

21SparkElectricPhysical6510020

An electrically charged tackle that may also paralyze the foe.

27Self-DestructNormalPhysical2001005

The user blows up to inflict severe damage, even making itself faint.

34RolloutRockPhysical309020

A 5-turn rolling attack that becomes stronger each time it hits.

41Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

48SwiftNormalSpecial60-20

Star-shaped rays that never miss are fired at all foes in battle.

54ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

59Mirror CoatPsychicSpecial-10020

A retaliation move that pays back the foe’s special attack double.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Soundproof

Avoids sound-based moves.

Protects against sound-based moves.

Static

Paralyzes on contact.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.