Electrode
#121 in the Gold and Silver Pokédex • Ball Pokémon
Electrode
#121 in the Gold and Silver Pokédex • Ball Pokémon
Stats
Min
Max
HP
60
230
324
Attack
50
94
218
Defense
70
130
262
Sp. Atk
80
148
284
Sp. Def
80
148
284
Speed
140
256
416
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Original Johto #121 |
|---|---|
| EV yield | None |
| Catch rate | 60 |
| Base Exp. | 172 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Gold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Pokémon Silver
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #120 | Level 30 | ![]() Electrode #121 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A full-body charge attack. |
| Start | Sonic Boom | ![]() | Physical | - | 90 | 20 | Always inflicts 20HP damage. |
| Start | Screech | ![]() | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| Start | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 9 | Screech | ![]() | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 17 | Sonic Boom | ![]() | Physical | - | 90 | 20 | Always inflicts 20HP damage. |
| 23 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 29 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| 34 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 40 | Swift | ![]() | Physical | 60 | - | 20 | An attack that never misses. |
| 44 | Explosion | ![]() | Physical | 250 | 100 | 5 | Very powerful but makes user faint. |
| 48 | Mirror Coat | ![]() | Special | - | 100 | 20 | Counters a SPCL. ATK. move double. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM04 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM13 | Snore | ![]() | Physical | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM39 | Swift | ![]() | Physical | 60 | - | 20 | An attack that never misses. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |






































Physical
Status

Special


