Electrode
#121 in the Gold and Silver Pokédex • Ball Pokémon
Pokémon Gold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Pokémon Silver
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #120 | Level 30 | ![]() Electrode #121 |
Pokémon Gold
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Pokémon Silver
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A full-body charge attack. |
| Start | Sonic Boom | ![]() | Special | - | 90 | 20 | Always inflicts 20HP damage. |
| Start | Screech | ![]() | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| Start | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 9 | Screech | ![]() | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 17 | Sonic Boom | ![]() | Special | - | 90 | 20 | Always inflicts 20HP damage. |
| 23 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 29 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| 34 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 40 | Swift | ![]() | Special | 60 | - | 20 | An attack that never misses. |
| 44 | Explosion | ![]() | Physical | 250 | 100 | 5 | Very powerful but makes user faint. |
| 48 | Mirror Coat | ![]() | Special | - | 100 | 20 | Counters a SPCL. ATK. move double. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM04 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM13 | Snore | ![]() | Special | 40 | 100 | 15 | An attack useable only while asleep. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM39 | Swift | ![]() | Special | 60 | - | 20 | An attack that never misses. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |




























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