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Electrode

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Electrode in Pokémon Gold & Silver

#121 in the Gold and Silver Pokédex • Ball Pokémon

Electrode in the National Pokédex
Electrode sprite

Normal

Shiny Electrode sprite

Shiny

Pokédex entries

Pokémon Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Pokémon Silver

It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Pokémon details

Type

Electric

Category

Ball Pokémon

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

National Pokédex

#0101

Electrode in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

323

Attack

50

105

198

Defense

70

145

238

Sp. Atk

80

165

258

Sp. Def

80

165

258

Speed

140

285

378

Total

480

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Electrode, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #121
Stat Experience
60 HP, 50 Atk, 70 Def, 140 Spe, 80 Special
Catch rate
60
Base Exp.
150

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#120

Level 30

Electrode

Electrode

#121

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Silver
LocationMethodLevelChanceConditions

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartSonic Boom

Always inflicts 20HP damage.

Normal-9020
StartScreech

Sharply reduces the foe's DEFENSE.

Normal-8540
StartSelf-Destruct

Powerful but makes the user faint.

Normal2001005
9Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
17Sonic Boom

Always inflicts 20HP damage.

Normal-9020
23Self-Destruct

Powerful but makes the user faint.

Normal2001005
29Rollout

Attacks 5 turns with rising power.

Rock309020
34Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
40Swift

An attack that never misses.

Normal60-20
44Explosion

Very powerful but makes user faint.

Normal2501005
48Mirror Coat

Returns twice the damage from a qualifying special attack. Bypasses accuracy and evasion checks; fails without qualifying prior damage or against Dark-type immunity.

Psychic--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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