Electrode
#101 in the Diamond and Pearl Pokédex • Ball Pokémon
Electrode
#101 in the Diamond and Pearl Pokédex • Ball Pokémon
Stats
Min
Max
HP
60
230
324
Attack
50
94
218
Defense
70
130
262
Sp. Atk
80
148
284
Sp. Def
80
148
284
Speed
150
274
438
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Electrode
Ball Pokémon

Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 60 |
| Base Exp. | 172 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Diamond
It is known to drift on winds if it is bloated to bursting with stored electricity.

Pearl
It is known to drift on winds if it is bloated to bursting with stored electricity.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #100 | Level 30 | ![]() Electrode #101 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Sonic Boom | ![]() | Special | - | 90 | 20 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Start | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| Start | Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| 5 | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 8 | Sonic Boom | ![]() | Special | - | 90 | 20 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| 12 | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 15 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 19 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 22 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 26 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 29 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 35 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| 40 | Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| 46 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 51 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 57 | Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Traits
Soundproof
Ability Slot 1
Gives full immunity to all sound-based moves.
Protects against sound-based moves.
Static
Ability Slot 2
Contact with the Pokémon may cause paralysis.
Has a 30% chance of paralyzing attacking Pokémon on contact.




































Physical
Special
Status





