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Electrode

#121 in the Crystal Pokédex • Ball Pokémon

Pokémon Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Pokédexes

Original Johto #121

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

172
PokémonRequiresEvolution
Voltorb

Voltorb

#120

Level 30

Electrode

Electrode

#121

Pokémon Crystal

LocationMethodLevelChanceConditions

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Krabby

Kingler

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

#121
Electric

Height

1.2 m

Weight

66.6 kg

Base XP

172

Abilities

SoundproofStaticAftermath

HP

60

Attack

50

Defense

70

Sp. Atk

80

Sp. Def

80

Speed

150

Total

490

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical359535

A full-body charge attack.

StartSonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

StartScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

StartSelf-DestructNormalPhysical2001005

Powerful but makes the user faint.

9ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

17Sonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

23Self-DestructNormalPhysical2001005

Powerful but makes the user faint.

29RolloutRockPhysical309020

Attacks 5 turns with rising power.

34Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

40SwiftNormalSpecial60-20

An attack that never misses.

44ExplosionNormalPhysical2501005

Very powerful but makes user faint.

48Mirror CoatPsychicSpecial-10020

Counters a SPCL. ATK move double.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM02HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

TM03Curse???Status--10

Works differently for ghost-types.

TM04RolloutRockPhysical309020

Attacks 5 turns with rising power.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM15Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM18Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM39SwiftNormalSpecial60-20

An attack that never misses.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

Class
Description
ThunderboltElectricSpecial9510015

An attack that may cause paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

C / Pokédex

Electrode

Electrode

#121 in the Crystal Pokédex • Ball Pokémon

Pokémon Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Pokédexes

Original Johto #121

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

Genderless

Capture Rate

60

Base Experience

172
PokémonRequiresEvolution
Voltorb

Voltorb

#120

Level 30

Electrode

Electrode

#121

Pokémon Crystal

LocationMethodLevelChanceConditions

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Krabby

Kingler

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

#121
Electric

Height

1.2 m

Weight

66.6 kg

Base XP

172

Abilities

SoundproofStaticAftermath

HP

60

Attack

50

Defense

70

Sp. Atk

80

Sp. Def

80

Speed

150

Total

490

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartTackleNormalPhysical359535

A full-body charge attack.

StartSonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

StartScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

StartSelf-DestructNormalPhysical2001005

Powerful but makes the user faint.

9ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

17Sonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

23Self-DestructNormalPhysical2001005

Powerful but makes the user faint.

29RolloutRockPhysical309020

Attacks 5 turns with rising power.

34Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

40SwiftNormalSpecial60-20

An attack that never misses.

44ExplosionNormalPhysical2501005

Very powerful but makes user faint.

48Mirror CoatPsychicSpecial-10020

Counters a SPCL. ATK move double.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM02HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

TM03Curse???Status--10

Works differently for ghost-types.

TM04RolloutRockPhysical309020

Attacks 5 turns with rising power.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM15Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM18Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM39SwiftNormalSpecial60-20

An attack that never misses.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

Class
Description
ThunderboltElectricSpecial9510015

An attack that may cause paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.