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Electrode

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Electrode in Pokémon Brilliant Diamond & Shining Pearl

#101 in the Brilliant Diamond and Shining Pearl Pokédex • Ball Pokémon

Electrode in the National Pokédex

Pokédex entries

Brilliant Diamond

It is known to drift on winds if it is bloated to bursting with stored electricity.

Shining Pearl

It is known to drift on winds if it is bloated to bursting with stored electricity.

Pokémon details

Type

Electric

Category

Ball Pokémon

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

National Pokédex

#0101

Pokédex

#101

Electrode in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

150

274

438

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Electrode, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
60
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#100

Level 30

Electrode

Electrode

#101

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartCharge

Electric--20
StartEerie Impulse

Electric-10015
StartMagnetic Flux

Electric--20
4Thunder Shock

Electric4010030
6Eerie Impulse

Electric-10015
9Spark

Electric6510020
11Rollout

Rock309020
13Screech

Normal-8540
16Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
20Swift

Normal60-20
22Electro Ball

Electric-10010
26Self-Destruct

Normal2001005
29Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
36Magnet Rise

Electric--10
41Discharge

Electric8010015
47Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
54Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
58Mirror Coat

Psychic-10020

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Protects against other Pokémon’s sound-based moves.

Static

Ability Slot 2

Has a 30% chance of paralyzing attacking Pokémon on contact.

Aftermath(Hidden Ability)

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

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