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HOME / Electrode

Electrode

#0101 in the National Pokédex • Ball Pokémon

#0101 in the National Pokédex • Ball Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

150

274

438

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Voltorb

Exeggcute

Electrode normal sprite

Normal

Shiny Electrode sprite

Shiny

Electrode

Ball Pokémon

#0101
Electric

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

Abilities

SoundproofStaticAftermathHidden

It's Super Effective

Damage multipliers Electrode takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#0100

Level 30

Electrode

Electrode

#0101

Family

Other forms of Electrode in the National Pokédex, with their types and base stats.
Hisuian Electrode

Hisuian Electrode

Hisuian
ElectricGrass

HP

60

Atk

50

Def

70

SpA

80

SpD

80

Spe

150

Soundproof • Static • Aftermath (Hidden)

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartSonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

StartScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

StartChargeElectricStatus--20

Charges power to boost the electric move used next.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

StartThunder ShockElectricSpecial4010030

An attack that may cause paralysis.

8Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

21SparkElectricPhysical6510020

An attack that may cause paralysis.

22Self-DestructNormalPhysical2001005

Powerful but makes the user faint.

26Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

29Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

29RolloutRockPhysical309020

Attacks 5 turns with rising power.

29Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

40SwiftNormalSpecial60-20

An attack that never misses.

40Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

41DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

46Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

48Mirror CoatPsychicSpecial-10020

Counters a SPCL. ATK. move double.

50ExplosionNormalPhysical2501005

Very powerful but makes user faint.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0Thunder WaveElectricStatus-9020

A move that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0Skull BashNormalPhysical13010010

1st turn: Prepare 2nd turn: Attack

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0Zap CannonElectricSpecial120505

An attack that always paralyzes.

0EndureNormalStatus--10

Always leaves at least 1HP.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0AgilityPsychicStatus--30

Sharply increases the user's SPEED.

0Scary FaceNormalStatus-10010

Sharply reduces the foe's SPEED.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

0Tera BlastNormalSpecial8010010

Games

Games where Electrode appears, in release order. Each link opens that game's Pokédex page.

Red & Blue

1996

Electrode in Red & Blue

Electrode

Yellow

1998

Gold & Silver

1999

Crystal

2000

FireRed & LeafGreen

2004

Black & White

2010

Omega Ruby & Alpha Sapphire

2014

Pokémon GO

2016

Brilliant Diamond & Shining Pearl

2021

Scarlet & Violet

2022

#0100

Voltorb

#0102

Exeggcute

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