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National Dex / Electrode

Electrode

Back to Pokédex

#0101 in the National Pokédex • Ball Pokémon

Electrode sprite

Normal

Shiny Electrode sprite

Shiny

Pokémon HOME art

Details

Category

Ball Pokémon

Height

1.2 m (3'11")

Weight

66.6 kg (146.8 lbs)

National Pokédex

#0101
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

150

274

438

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Electrode, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#0100

Level 30

Electrode

Electrode

#0101

Other forms of Electrode in the National Pokédex, with their types and base stats.
Electrode sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Electrode in Pokémon GO
Shiny Electrode in Pokémon GO
Hisuian Electrode in Pokémon GO
Shiny Hisuian Electrode in Pokémon GO

Main Series

Scarlet & Violet

2022

Electrode in Pokémon Scarlet & Violet
Shiny Electrode in Pokémon Scarlet & Violet
Hisuian Electrode in Pokémon Scarlet & Violet
Shiny Hisuian Electrode in Pokémon Scarlet & Violet

Legends: Arceus

2022

Hisuian Electrode in Pokémon Legends: Arceus
Shiny Hisuian Electrode in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Electrode in Pokémon Brilliant Diamond & Shining Pearl

Let's Go, Pikachu! & Eevee!

2018

Electrode in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Electrode in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Electrode in Pokémon Ultra Sun & Ultra Moon
Shiny Electrode in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Electrode in Pokémon Sun & Moon
Shiny Electrode in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Electrode in Pokémon Omega Ruby & Alpha Sapphire
Shiny Electrode in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Electrode in Pokémon X & Y
Shiny Electrode in Pokémon X & Y

Black 2 & White 2

2012

Electrode in Pokémon Black 2 & White 2
Shiny Electrode in Pokémon Black 2 & White 2

Black & White

2010

Electrode in Pokémon Black & White
Shiny Electrode in Pokémon Black & White

HeartGold & SoulSilver

2009

Electrode in Pokémon HeartGold & SoulSilver
Shiny Electrode in Pokémon HeartGold & SoulSilver

Platinum

2008

Electrode in Pokémon Platinum
Shiny Electrode in Pokémon Platinum

Diamond & Pearl

2006

Electrode in Pokémon Diamond & Pearl
Shiny Electrode in Pokémon Diamond & Pearl

Emerald

2004

Electrode in Pokémon Emerald
Shiny Electrode in Pokémon Emerald

FireRed & LeafGreen

2004

Electrode in Pokémon FireRed & LeafGreen
Shiny Electrode in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Electrode in Pokémon Ruby & Sapphire
Shiny Electrode in Pokémon Ruby & Sapphire

Crystal

2000

Electrode in Pokémon Crystal
Shiny Electrode in Pokémon Crystal

Gold & Silver

1999

Electrode in Pokémon Gold & Silver
Shiny Electrode in Pokémon Gold & Silver

Yellow

1998

Electrode in Pokémon Yellow

Red & Blue

1996

Electrode in Pokémon Red & Blue
Pick a game to see what Electrode learns there.
Electrode in Scarlet and Violet

Moves Electrode learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
StartCharge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
StartEerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
StartMagnetic Flux

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

Electric--20
9Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
11Rollout

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Rock309020
13Screech

An earsplitting screech harshly lowers the target's Defense stat.

Normal-8540
16Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
20Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
22Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
26Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
29Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
36Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
41Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
47Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
54Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
58Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Psychic-10020
Moves Electrode can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM062Foul Play

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Dark9510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM210Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric1009515
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Electrode can learn in Scarlet and Violet.
Class
Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

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