Voltorb
#120 in the Gold and Silver Pokédex • Ball Pokémon
Pokémon Gold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Pokémon Silver
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #120 | Level 30 | ![]() Electrode #121 |
Pokémon Gold
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Olivine City | Npc Trade | 5-100 | 100% | Give Krabby in a Trade |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | During the day |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | At night |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Pokémon Silver
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Olivine City | Npc Trade | 5-100 | 100% | Give Krabby in a Trade |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | During the day |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 17 | 30% | At night |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
Team Rocket HQ | Static encounter, only one chance | 23 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A full-body charge attack. |
| 9 | Screech | ![]() | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 17 | Sonic Boom | ![]() | Special | - | 90 | 20 | Always inflicts 20HP damage. |
| 23 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 29 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| 33 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 37 | Swift | ![]() | Special | 60 | - | 20 | An attack that never misses. |
| 39 | Explosion | ![]() | Physical | 250 | 100 | 5 | Very powerful but makes user faint. |
| 41 | Mirror Coat | ![]() | Special | - | 100 | 20 | Counters a SPCL. ATK. move double. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM04 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM13 | Snore | ![]() | Special | 40 | 100 | 15 | An attack useable only while asleep. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM39 | Swift | ![]() | Special | 60 | - | 20 | An attack that never misses. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |




























Physical
Status
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