G/S / Pokédex

Voltorb

Back to Pokédex

Voltorb in Pokémon Gold & Silver

#120 in the Gold and Silver Pokédex • Ball Pokémon

Voltorb in the National Pokédex
Voltorb sprite

Normal

Shiny Voltorb sprite

Shiny

Pokédex entries

Pokémon Gold

It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

Pokémon Silver

It was discovered when POKé BALLS were introduced. It is said that there is some connection.

Pokémon details

Type

Electric

Category

Ball Pokémon

Height

0.5 m (1'08")

Weight

10.4 kg (22.9 lbs)

National Pokédex

#0100

Voltorb in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

283

Attack

30

65

158

Defense

50

105

198

Sp. Atk

55

115

208

Sp. Def

55

115

208

Speed

100

205

298

Total

330

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Voltorb, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #120
Stat Experience
40 HP, 30 Atk, 50 Def, 100 Spe, 55 Special
Catch rate
190
Base Exp.
103

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#120

Level 30

Electrode

Electrode

#121

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave1730%

During the day

Route 10

Road 10

Walking in tall grass or a cave1730%

In the morning

Route 10

Road 10

Walking in tall grass or a cave1730%

At night

Olivine City

Npc Trade5-100100%

Give Krabby in a Trade

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Silver
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave1730%

During the day

Route 10

Road 10

Walking in tall grass or a cave1730%

In the morning

Route 10

Road 10

Walking in tall grass or a cave1730%

At night

Olivine City

Npc Trade5-100100%

Give Krabby in a Trade

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
9Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
17Sonic Boom

Always inflicts 20HP damage.

Normal-9020
23Self-Destruct

Powerful but makes the user faint.

Normal2001005
29Rollout

Attacks 5 turns with rising power.

Rock309020
33Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
37Swift

An attack that never misses.

Normal60-20
39Explosion

Very powerful but makes user faint.

Normal2501005
41Mirror Coat

Returns twice the damage from a qualifying special attack. Bypasses accuracy and evasion checks; fails without qualifying prior damage or against Dark-type immunity.

Psychic--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase