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Hypno

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Hypno in Pokémon Gold & Silver

#88 in the Gold and Silver Pokédex • Hypnosis Pokémon

Hypno in the National Pokédex
Hypno sprite

Normal

Shiny Hypno sprite

Shiny

Pokédex entries

Pokémon Gold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

Pokémon Silver

Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.

Pokémon details

Type

Psychic

Category

Hypnosis Pokémon

Height

1.6 m (5'03")

Weight

75.6 kg (166.7 lbs)

National Pokédex

#0097

Hypno in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

373

Attack

73

151

244

Defense

70

145

238

Sp. Atk

73

151

244

Sp. Def

115

235

328

Speed

67

139

232

Total

483

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Hypno, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #88
Stat Experience
85 HP, 73 Atk, 70 Def, 67 Spe, 73 Special
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drowzee

Drowzee

#87

Level 26

Hypno

Hypno

#88

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 11

Road 11

Walking in tall grass or a cave161%

-

Route 11

Road 11

Walking in tall grass or a cave164%

-

Route 11

Road 11

Walking in tall grass or a cave165%

-

Silver
LocationMethodLevelChanceConditions

Route 11

Road 11

Walking in tall grass or a cave161%

-

Route 11

Road 11

Walking in tall grass or a cave164%

-

Route 11

Road 11

Walking in tall grass or a cave165%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Pounds with forelegs or tail.

Normal4010035
StartDisable

Disables the foe's most recent move.

Normal-5520
StartConfusion

An attack that may cause confusion.

Psychic5010025
StartHypnosis

May put the foe to sleep.

Psychic-6020
10Disable

Disables the foe's most recent move.

Normal-5520
18Confusion

An attack that may cause confusion.

Psychic5010025
25Headbutt

An attack that may make foe flinch.

Normal7010015
33Poison Gas

A move that may poison the foe.

Poison-5540
40Meditate

Raises the user's ATTACK.

Psychic--40
49Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
55Psych Up

Copies the foe's stat changes.

Normal--10
60Future Sight

An attack that hits on 3rd turn.

Psychic809015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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