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Hypno

Hypno

#97 in the FireRed and LeafGreen Pokédex • Hypnosis Pokémon

Hypno

#97 in the FireRed and LeafGreen Pokédex • Hypnosis Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

73

135

269

Defense

70

130

262

Sp. Atk

73

135

269

Sp. Def

115

211

361

Speed

67

125

256

Total

483

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Drowzee

Krabby

Hypno normal sprite

Normal

Shiny Hypno sprite

Shiny

Hypno

Hypnosis Pokémon

#97
Psychic

Height

1.6 m (5'03")

Weight

75.6 kg (166.7 lbs)

Abilities

Insomnia

It's Super Effective

Damage multipliers Hypno takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpD
Catch rate
75
Base Exp.
169

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.

Pokémon LeafGreen box art

LeafGreen

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drowzee

Drowzee

#96

Level 26

Hypno

Hypno

#97

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

LeafGreen
LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

StartDisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

StartConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

StartHypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

StartNightmareGhostStatus-10015

A sleeping foe is shown a nightmare that inflicts some damage every turn.

7DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

11ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

17HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

21Poison GasPoisonStatus-5540

The foe is sprayed with a cloud of toxic gas that may poison the foe.

29MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

35PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

43Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

49SwaggerNormalStatus-9015

A move that makes the foe confused, but also sharply raises its ATTACK.

57Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Prevents sleep.

Prevents sleep.

#96

Drowzee

#98

Krabby

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