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Hypno

#97 in the FireRed and LeafGreen Pokédex • Hypnosis Pokémon

FireRed

It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.

LeafGreen

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

169
PokémonRequiresEvolution
Drowzee

Drowzee

#96

Level 26

Hypno

Hypno

#97

FireRed

LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

LeafGreen

LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

Drowzee

Krabby

Hypno normal sprite

Normal

Shiny Hypno sprite

Shiny

Hypno

Hypnosis Pokémon

#97
Psychic

Height

1.6 m

Weight

75.6 kg

Base XP

169

Abilities

InsomniaForewarn

HP

85

Attack

73

Defense

70

Sp. Atk

73

Sp. Def

115

Speed

67

Total

483

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

StartDisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

StartConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

StartHypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

StartNightmareGhostStatus-10015

A sleeping foe is shown a nightmare that inflicts some damage every turn.

7DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

11ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

17HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

21Poison GasPoisonStatus-5540

The foe is sprayed with a cloud of toxic gas that may poison the foe.

29MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

35PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

43Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

49SwaggerNormalStatus-9015

A move that makes the foe confused, but also sharply raises its ATTACK.

57Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Insomnia

Prevents sleep.

Prevents sleep.

Forewarn

Reveals the opponents' strongest move upon entering battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Hypno

Hypno

#97 in the FireRed and LeafGreen Pokédex • Hypnosis Pokémon

FireRed

It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.

LeafGreen

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

169
PokémonRequiresEvolution
Drowzee

Drowzee

#96

Level 26

Hypno

Hypno

#97

FireRed

LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

LeafGreen

LocationMethodLevelChanceConditions

Berry Forest

Walking in tall grass or a cave374%

-

Berry Forest

Walking in tall grass or a cave401%

-

Berry Forest

Static encounter, only one chance30100%

-

Drowzee

Krabby

Hypno normal sprite

Normal

Shiny Hypno sprite

Shiny

Hypno

Hypnosis Pokémon

#97
Psychic

Height

1.6 m

Weight

75.6 kg

Base XP

169

Abilities

InsomniaForewarn

HP

85

Attack

73

Defense

70

Sp. Atk

73

Sp. Def

115

Speed

67

Total

483

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

StartDisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

StartConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

StartHypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

StartNightmareGhostStatus-10015

A sleeping foe is shown a nightmare that inflicts some damage every turn.

7DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

11ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

17HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

21Poison GasPoisonStatus-5540

The foe is sprayed with a cloud of toxic gas that may poison the foe.

29MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

35PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

43Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

49SwaggerNormalStatus-9015

A move that makes the foe confused, but also sharply raises its ATTACK.

57Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

Class
Description
HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Insomnia

Prevents sleep.

Prevents sleep.

Forewarn

Reveals the opponents' strongest move upon entering battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.